Overview
LODs
1
Vertices
24,204
Faces
11,819
Textures
0
Materials
2
Size (X × Y × Z)
32.145 × 3.013 × 30.914 m

ODOL v56 · 718,068 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
32.145 m
size_y
3.013 m
size_z
30.914 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
22.310558319
geometrysphere
22.310558319
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-16.072515488, -1.506578207, -15.45681572
bboxmaxposition
16.072515488, 1.506578207, 15.45681572
bboxminvisual
-16.072515488, -1.506578207, -15.45681572
bboxmaxvisual
16.072515488, 1.506578207, 15.45681572

Centers

boundingcenter
0.146640778, -3.441932917, -0.728314877
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 1
1.000 24,204 verts 11,819 faces 0 tex 11 sel
Resolution
1
Vertices
24,204
Faces
11,819
Height
3.0132

Named selections (11)

  • loops_vg
  • pipe_vg 924 pts · 807 faces
  • pipes_vg
  • rings_vg 3,754 pts · 2,100 faces
  • screws_vg
  • underground_tunnel_mat1.rvmat
  • underground_tunnel_mat2.rvmat
  • underground_tunnel_single_light_green 18,432 pts · 8,280 faces
  • underground_tunnel_single_pipe_red
  • underground_tunnel_single_rail_blue
  • underground_tunnel_single_vent_black

Materials

  • dz\structures_bliss\underground\tunnel\data\underground_tunnel_accessories.rvmat
  • dz\structures_takistan\roads\tunnel\data\tunnel_utility_accessories_pipes_multi.rvmat
model.cfg
class CfgModels
{
	class Tunnel_Emergency_Pipes
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Tunnel_Emergency_Pipes 0

No Sections in model.cfg.

Materials 2
  • dz\structures_bliss\underground\tunnel\data\underground_tunnel_accessories.rvmat
  • dz\structures_takistan\roads\tunnel\data\tunnel_utility_accessories_pipes_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\roads\tunnel\proxy\tunnel_emergency_pipes.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Roads\tunnel\Proxy\Tunnel_Emergency_Pipes.p3d — use the copy button in the page header to paste it elsewhere.