Overview
LODs
8
Vertices
2,256
Faces
2,928
Textures
2
Materials
3
Size (X × Y × Z)
8.451 × 4.205 × 7.667 m

ODOL v56 · 87,237 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
8.451 m
size_y
4.205 m
size_z
7.667 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
6.111413479
geometrysphere
5.966797829
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
50000
massreciprocal
0.00002
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Bounds

bboxminposition
-4.216189861, -2.169668198, -3.940380096
bboxmaxposition
4.235289097, 2.035000801, 3.726119995
bboxminvisual
-4.216189861, -2.169668198, -3.940380096
bboxmaxvisual
4.235289097, 2.035000801, 3.726119995

Centers

boundingcenter
0, 0, 0
geometrycenter
0.010072708, -0.204415143, -0.112462997
centerofmass
-0.130640551, -0.443065763, 0.001704045
aimingcenter
0.010072708, -0.204415143, -0.112462997

ByteIndices

geometry
4
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 750 verts 1,212 faces 0 tex
Resolution
1
Vertices
750
Faces
1,212
Height
3.9982

Materials

  • dz\structures_takistan\ruins\data\ruin_house_1m1.rvmat
2.000 371 verts 513 faces 0 tex
Resolution
2
Vertices
371
Faces
513
Height
3.9982

Materials

  • dz\structures_takistan\ruins\data\ruin_house_1m1.rvmat
3.000 410 verts 343 faces 0 tex
Resolution
3
Vertices
410
Faces
343
Height
3.9982

Materials

  • dz\structures_takistan\ruins\data\ruin_house_1m1.rvmat
4.000 122 verts 98 faces 1 tex
Resolution
4
Vertices
122
Faces
98
Height
3.5996

Textures

  • dz\structures_takistan\ruins\data\ruin_house_1m1_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
Geometry 80 verts 73 faces 0 tex 10 sel
Resolution
9999999827968
Vertices
80
Faces
73
Height
3.8376

Named selections (10)

  • component01 8 pts · 7 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 8 faces
  • component06 8 pts · 6 faces
  • component07 8 pts · 9 faces
  • component08 8 pts · 8 faces
  • component09 8 pts · 6 faces
  • component10 6 pts · 7 faces

Named properties (2)

Name Value
map building
autocenter 0
Roadway 139 verts 209 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
139
Faces
209
Height
3.7916

Textures

  • dz\surfaces\data\roadway\dirt_ext.paa
View Geometry 80 verts 74 faces 0 tex 10 sel
Resolution
6.0000000561644E+15
Vertices
80
Faces
74
Height
3.8100

Named selections (10)

  • component01 8 pts · 7 faces
  • component02 10 pts · 9 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 7 faces
  • component05 8 pts · 7 faces
  • component06 8 pts · 8 faces
  • component07 8 pts · 7 faces
  • component08 6 pts · 7 faces
  • component09 8 pts · 9 faces
  • component10 8 pts · 7 faces
Fire Geometry 304 verts 406 faces 0 tex 28 sel
Resolution
6.9999999760466E+15
Vertices
304
Faces
406
Height
4.1750

Named selections (28)

  • component01 10 pts · 12 faces
  • component02 14 pts · 22 faces
  • component03 5 pts · 6 faces
  • component04 5 pts · 6 faces
  • component05 25 pts · 38 faces
  • component06 20 pts · 32 faces
  • component07 18 pts · 27 faces
  • component08 13 pts · 17 faces
  • component09 5 pts · 6 faces
  • component10 17 pts · 24 faces
  • component11 11 pts · 15 faces
  • component12 16 pts · 22 faces
  • component13 10 pts · 13 faces
  • component14 8 pts · 7 faces
  • component15 6 pts · 8 faces
  • component16 13 pts · 16 faces
  • component17 10 pts · 11 faces
  • component18 12 pts · 14 faces
  • component19 14 pts · 20 faces
  • component20 10 pts · 15 faces
  • component21 10 pts · 14 faces
  • component22 6 pts · 8 faces
  • component23 8 pts · 9 faces
  • component24 10 pts · 13 faces
  • component25 10 pts · 13 faces
  • component26 8 pts · 6 faces
  • component27 5 pts · 6 faces
  • component28 5 pts · 6 faces

Materials

  • dz\data_takistan\data\penetration\mud_brick.rvmat
model.cfg
class CfgModels
{
	class Ruin_House_1M1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Ruin_House_1M1 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\ruins\data\ruin_house_1m1_mlod_co.paa
  • dz\surfaces\data\roadway\dirt_ext.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data_takistan\data\penetration\mud_brick.rvmat
  • dz\structures_takistan\ruins\data\ruin_house_1m1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\ruins\ruin_house_1m1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Ruins\Ruin_House_1M1.p3d — use the copy button in the page header to paste it elsewhere.