Overview
Turntable preview of Gate_Tall_Red2.p3d
Experimental preview — Resolution0.000 · 5,990 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
13,705
Faces
13,365
Textures
2
Materials
3
Size (X × Y × Z)
3.090 × 3.264 × 5.923 m

ODOL v56 · 369,428 bytes · Skeleton bones: 2 · Sections: 0

ODOL Flags 38

Size

size_x
3.090 m
size_y
3.264 m
size_z
5.923 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
4.022769451
geometrysphere
2.216307402
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
1200
massreciprocal
0.000833333
armor
200
armorreciprocal
0.005

Map

maptype
3
map
building

Properties

class
house

Bounds

bboxminposition
-1.539645076, -0.061867952, -3.159343004
bboxmaxposition
1.550753236, 3.202415943, 2.763738632
bboxminvisual
-1.539645076, -0.061867952, -3.159343004
bboxmaxvisual
1.550753236, 3.202415943, 2.763738632

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000226617, 1.571816921, -0.283439696
centerofmass
0.000487989, 1.574590683, -0.285926074
aimingcenter
0.000226617, 1.571816921, -0.283439696

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
0.000 5,990 verts 5,972 faces 1 tex 2 sel
Resolution
0
Vertices
5,990
Faces
5,972
Height
3.2643

Named selections (2)

  • doors1 2,697 pts · 2,720 faces
  • doors2 2,872 pts · 2,892 faces

Textures

  • dz\structures_takistan\walls\data\gate_tall_red2_co.paa

Materials

  • dz\structures_takistan\walls\data\gate_tall_blue2.rvmat
1.000 3,576 verts 3,621 faces 1 tex 2 sel
Resolution
1
Vertices
3,576
Faces
3,621
Height
3.2643

Named selections (2)

  • doors1 1,566 pts · 1,620 faces
  • doors2 1,665 pts · 1,723 faces

Textures

  • dz\structures_takistan\walls\data\gate_tall_red2_co.paa

Materials

  • dz\structures_takistan\walls\data\gate_tall_blue2.rvmat
2.000 2,235 verts 1,883 faces 1 tex 3 sel
Resolution
2
Vertices
2,235
Faces
1,883
Height
3.2643

Named selections (3)

  • doors1 958 pts · 819 faces
  • doors2 979 pts · 834 faces
  • frameleft 0 pts · 160 faces

Textures

  • dz\structures_takistan\walls\data\gate_tall_red2_co.paa

Materials

  • dz\structures_takistan\walls\data\gate_tall_blue2.rvmat
3.000 227 verts 152 faces 2 tex 2 sel
Resolution
3
Vertices
227
Faces
152
Height
3.2643

Named selections (2)

  • doors1 56 pts · 29 faces
  • doors2 56 pts · 29 faces

Textures

  • dz\structures_takistan\walls\data\gate_tall_red2_co.paa
  • dz\structures_takistan\walls\data\gate_tall_red2_mlod_co.paa

Materials

  • dz\data\data\default.rvmat
  • dz\structures_takistan\walls\data\gate_tall_blue2.rvmat
Geometry 48 verts 36 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
48
Faces
36
Height
3.2582

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component02
    • doors1
  • 8 verts · 6 faces
    • component03
    • doors2

Named selections (8)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • doors1 8 pts · 6 faces
  • doors2 8 pts · 6 faces

Named properties (4)

Name Value
autocenter 0
map building
physlayer fence
class house
Memory 15 verts 0 faces 0 tex 8 sel
Resolution
9.999999869911E+14
Vertices
15
Faces
0
Height
2.4902

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

Named selections (8)

View Geometry 48 verts 36 faces 0 tex 9 sel
Resolution
6.0000000561644E+15
Vertices
48
Faces
36
Height
3.2582

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts · 6 faces
    • component02
    • doors1
  • 8 verts · 6 faces
    • component03
    • doors2

Named selections (9)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • component06 8 pts · 6 faces
  • doors1 8 pts · 6 faces
  • doors2 8 pts · 6 faces
  • doorstwin1 16 pts · 12 faces
Fire Geometry 1,566 verts 1,665 faces 0 tex 112 sel
Resolution
6.9999999760466E+15
Vertices
1,566
Faces
1,665
Height
3.2643

Named selections (112)

  • component01 14 pts · 15 faces
  • component02 22 pts · 26 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 12 pts · 10 faces
  • component06 12 pts · 12 faces
  • component07 12 pts · 11 faces
  • component08 12 pts · 12 faces
  • component09 15 pts · 17 faces
  • component10 25 pts · 34 faces
  • component100 15 pts · 19 faces
  • component101 12 pts · 14 faces
  • component102 14 pts · 16 faces
  • component103 12 pts · 14 faces
  • component104 14 pts · 16 faces
  • component105 8 pts · 6 faces
  • component106 8 pts · 6 faces
  • component107 8 pts · 6 faces
  • component108 8 pts · 6 faces
  • component109 8 pts · 8 faces
  • component11 10 pts · 9 faces
  • component12 10 pts · 9 faces
  • component13 10 pts · 9 faces
  • component14 10 pts · 9 faces
  • component15 22 pts · 28 faces
  • component16 22 pts · 27 faces
  • component17 12 pts · 11 faces
  • component18 18 pts · 21 faces
  • component19 16 pts · 19 faces
  • component20 16 pts · 19 faces
  • component21 8 pts · 6 faces
  • component22 8 pts · 6 faces
  • component23 8 pts · 6 faces
  • component24 8 pts · 6 faces
  • component25 8 pts · 6 faces
  • component26 8 pts · 6 faces
  • component27 12 pts · 10 faces
  • component28 19 pts · 23 faces
  • component29 16 pts · 17 faces
  • component30 16 pts · 16 faces
  • component31 16 pts · 16 faces
  • component32 16 pts · 18 faces
  • component33 16 pts · 18 faces
  • component34 16 pts · 18 faces
  • component35 16 pts · 18 faces
  • component36 16 pts · 17 faces
  • component37 16 pts · 17 faces
  • component38 16 pts · 15 faces
  • component39 16 pts · 17 faces
  • component40 16 pts · 16 faces
  • component41 20 pts · 20 faces
  • component42 20 pts · 20 faces
  • component43 20 pts · 23 faces
  • component44 16 pts · 14 faces
  • component45 20 pts · 24 faces
  • component46 16 pts · 17 faces
  • component47 20 pts · 24 faces
  • component48 20 pts · 23 faces
  • component49 16 pts · 17 faces
  • component50 18 pts · 22 faces
  • component51 15 pts · 19 faces
  • component52 14 pts · 15 faces
  • component53 8 pts · 6 faces
  • component54 8 pts · 6 faces
  • component55 12 pts · 11 faces
  • component56 12 pts · 12 faces
  • component57 12 pts · 10 faces
  • component58 12 pts · 12 faces
  • component59 15 pts · 16 faces
  • component60 27 pts · 40 faces
  • component61 10 pts · 9 faces
  • component62 10 pts · 9 faces
  • component63 10 pts · 9 faces
  • component64 10 pts · 9 faces
  • component65 22 pts · 28 faces
  • component66 12 pts · 11 faces
  • component67 18 pts · 21 faces
  • component68 16 pts · 19 faces
  • component69 16 pts · 20 faces
  • component70 8 pts · 6 faces
  • component71 8 pts · 6 faces
  • component72 8 pts · 6 faces
  • component73 8 pts · 6 faces
  • component74 8 pts · 6 faces
  • component75 8 pts · 6 faces
  • component76 12 pts · 10 faces
  • component77 19 pts · 23 faces
  • component78 16 pts · 16 faces
  • component79 16 pts · 18 faces
  • component80 16 pts · 18 faces
  • component81 16 pts · 19 faces
  • component82 16 pts · 18 faces
  • component83 16 pts · 19 faces
  • component84 16 pts · 19 faces
  • component85 16 pts · 18 faces
  • component86 16 pts · 17 faces
  • component87 16 pts · 16 faces
  • component88 16 pts · 16 faces
  • component89 16 pts · 16 faces
  • component90 20 pts · 20 faces
  • component91 20 pts · 20 faces
  • component92 20 pts · 23 faces
  • component93 16 pts · 14 faces
  • component94 20 pts · 25 faces
  • component95 16 pts · 17 faces
  • component96 20 pts · 25 faces
  • component97 20 pts · 22 faces
  • component98 16 pts · 17 faces
  • component99 18 pts · 24 faces
  • doors1 715 pts · 772 faces
  • doors2 757 pts · 808 faces
  • doorstwin1 1,472 pts · 1,580 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgSkeletons
{
	class Skeleton2Doors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors1","","doors2",""};
	};
};
class CfgModels
{
	class Gate_Tall_Red2
	{
		SkeletonName="Skeleton2Doors";
		class Animations
		{
			class Doors1
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors1";
				memory=1;
				axis="doors1_axis";
				angle0=0.0;
				angle1=1.5708;
			};
			class Doors2
			{
				type="rotation";
				source="doorstwin1";
				minValue=0.0;
				maxValue=1.0;
				selection="doors2";
				memory=1;
				axis="doors2_axis";
				angle0=0.0;
				angle1=-1.5708;
			};
		};
	};
};
CfgSkeletons · Skeleton2Doors 2
BoneParent
doors1 —
doors2 —
CfgModels · Gate_Tall_Red2 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\walls\data\gate_tall_red2_co.paa
  • dz\structures_takistan\walls\data\gate_tall_red2_mlod_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\structures_takistan\walls\data\gate_tall_blue2.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\walls\gate_tall_red2.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Walls\Gate_Tall_Red2.p3d — use the copy button in the page header to paste it elsewhere.