Overview
LODs
8
Vertices
5,069
Faces
6,197
Textures
2
Materials
2
Size (X × Y × Z)
11.932 × 1.580 × 3.738 m

ODOL v56 · 199,155 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
11.932 m
size_y
1.580 m
size_z
3.738 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
7.178268909
geometrysphere
6.284525871
sbsource
Visual
shadowoffset
—
minshadow
3

Mass

mass
49999.9609375
massreciprocal
0.00002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-7.117530346, -0.77394706, -1.493060112
bboxmaxposition
4.814320087, 0.806049109, 2.245080233
bboxminvisual
-7.117530346, -0.77394706, -1.493060112
bboxmaxvisual
4.814320087, 0.806049109, 2.245080233

Centers

boundingcenter
0, 0, 0
geometrycenter
-1.151600122, 0.004572302, 0.371093988
centerofmass
-1.133741736, -0.133695707, 0.140336886
aimingcenter
-1.151600122, 0.004572302, 0.371093988

ByteIndices

geometry
4
geometryfire
7
geometryview
7
landcontact
5
roadway
6
Level of Detail 8
0.000 2,490 verts 3,337 faces 0 tex
Resolution
0
Vertices
2,490
Faces
3,337
Height
1.5245

Materials

  • dz\structures_takistan\walls\data\wall_stone3d_multi.rvmat
1.000 1,455 verts 1,608 faces 0 tex
Resolution
1
Vertices
1,455
Faces
1,608
Height
1.5254

Materials

  • dz\structures_takistan\walls\data\wall_stone3d_multi.rvmat
2.000 725 verts 730 faces 0 tex
Resolution
2
Vertices
725
Faces
730
Height
1.4943

Materials

  • dz\structures_takistan\walls\data\wall_stone3d_multi.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 46 verts 64 faces 1 tex
Resolution
3
Vertices
46
Faces
64
Height
1.4419

Textures

  • dz\structures_takistan\walls\data\wall_stone3d_mlod_co.paa
Geometry 93 verts 116 faces 0 tex 8 sel
Resolution
9999999827968
Vertices
93
Faces
116
Height
1.4478

Named selections (8)

  • component01 12 pts · 16 faces
  • component02 9 pts · 10 faces
  • component03 6 pts · 5 faces
  • component04 12 pts · 14 faces
  • component05 21 pts · 27 faces
  • component06 11 pts · 15 faces
  • component07 11 pts · 14 faces
  • component08 11 pts · 15 faces

Named properties (2)

Name Value
autocenter 0
placement slopelandcontact
LandContact 93 verts 116 faces 0 tex 8 sel
Resolution
1.9999999739822E+15
Vertices
93
Faces
116
Height
1.4478

Named selections (8)

  • component01 12 pts · 16 faces
  • component02 9 pts · 10 faces
  • component03 6 pts · 5 faces
  • component04 12 pts · 14 faces
  • component05 21 pts · 27 faces
  • component06 11 pts · 15 faces
  • component07 11 pts · 14 faces
  • component08 11 pts · 15 faces

Named properties (2)

Name Value
autocenter 0
placement slopelandcontact
Roadway 32 verts 24 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
32
Faces
24
Height
1.1124

Textures

  • dz\surfaces\data\roadway\stone_ext.paa
View Geometry 135 verts 202 faces 0 tex 17 sel
Resolution
6.0000000561644E+15
Vertices
135
Faces
202
Height
1.5336

Named selections (17)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 7 pts · 10 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 8 pts · 12 faces
  • component14 8 pts · 12 faces
  • component15 8 pts · 12 faces
  • component16 8 pts · 12 faces
  • component17 8 pts · 12 faces

Materials

  • dz\data\data\penetration\bricks.rvmat
model.cfg
class CfgModels
{
	class Wall_Stone3D
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_Stone3D 0

No Sections in model.cfg.

Textures 2
  • dz\structures_takistan\walls\data\wall_stone3d_mlod_co.paa
  • dz\surfaces\data\roadway\stone_ext.paa
Materials 2
  • dz\data\data\penetration\bricks.rvmat
  • dz\structures_takistan\walls\data\wall_stone3d_multi.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\walls\wall_stone3d.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Walls\Wall_Stone3D.p3d — use the copy button in the page header to paste it elsewhere.