Overview
LODs
5
Vertices
43,625
Faces
24,058
Textures
3
Materials
3
Size (X × Y × Z)
2.989 × 0.914 × 5.770 m

ODOL v56 · 1,247,977 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 33

Size

size_x
2.989 m
size_y
0.914 m
size_z
5.770 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.2146101
geometrysphere
3.2146101
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.494513154, -0.457132876, -2.88483572
bboxmaxposition
1.494513154, 0.457132876, 2.88483572
bboxminvisual
-1.494513154, -0.457132876, -2.88483572
bboxmaxvisual
1.494513154, 0.457132876, 2.88483572

Centers

boundingcenter
-0.012040734, 0.468721509, -0.187856793
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0
Level of Detail 5
0.000 21,771 verts 12,241 faces 3 tex
Resolution
0
Vertices
21,771
Faces
12,241
Height
0.9143

Textures

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_chassis_ca.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa

Materials

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat
1.000 10,886 verts 6,183 faces 2 tex
Resolution
1
Vertices
10,886
Faces
6,183
Height
0.9143

Textures

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa

Materials

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat
2.000 5,307 verts 2,906 faces 2 tex
Resolution
2
Vertices
5,307
Faces
2,906
Height
0.8922

Textures

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa

Materials

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat
3.000 3,011 verts 1,543 faces 2 tex
Resolution
3
Vertices
3,011
Faces
1,543
Height
0.8924

Textures

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa

Materials

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat
4.000 2,650 verts 1,185 faces 2 tex
Resolution
4
Vertices
2,650
Faces
1,185
Height
0.8923

Textures

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa

Materials

  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat
model.cfg
class CfgModels
{
	class Wreck_ArmedURAL_TK_proxy1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wreck_ArmedURAL_TK_proxy1 0

No Sections in model.cfg.

Textures 3
  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel_co.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_chassis_ca.paa
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rust_rim_co.paa
Materials 3
  • dz\structures_takistan\wrecks\wheeled\data\wreck_uaz_tk_wheel.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_chassis.rvmat
  • dz\vehicles\wheeled\truck_01\data\rust\truck_01_rim.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\wrecks\wheeled\proxy\wreck_armedural_tk_proxy1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Wrecks\wheeled\proxy\Wreck_ArmedURAL_TK_proxy1.p3d — use the copy button in the page header to paste it elsewhere.