Overview
Turntable preview of IkarusDoors_Left.p3d
Experimental preview — Resolution1.000 · 710 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
1,626
Faces
1,980
Textures
2
Materials
3
Size (X × Y × Z)
1.040 × 2.351 × 0.808 m

ODOL v56 · 74,815 bytes · Skeleton bones: 1 · Sections: 0

ODOL Flags 37

Size

size_x
1.040 m
size_y
2.351 m
size_z
0.808 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.26245749
geometrysphere
1.209311366
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
100
massreciprocal
0.01
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.946929693, -1.189192414, -0.3943488
bboxmaxposition
0.092898548, 1.161902905, 0.413509667
bboxminvisual
-0.946929693, -1.189192414, -0.3943488
bboxmaxvisual
0.092898548, 1.161902905, 0.413509667

Centers

boundingcenter
0, 0, 0
geometrycenter
0, -0.013413191, -0.000097126
centerofmass
-0.002779874, -0.133531839, -0.000062792
aimingcenter
0, -0.013413191, -0.000097126

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 710 verts 956 faces 2 tex
Resolution
1
Vertices
710
Faces
956
Height
2.2832

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\glass_i.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 430 verts 495 faces 2 tex
Resolution
2
Vertices
430
Faces
495
Height
2.2832

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\glass_i.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 231 verts 241 faces 2 tex
Resolution
3
Vertices
231
Faces
241
Height
2.2832

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\glass_i.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 126 verts 112 faces 2 tex
Resolution
4
Vertices
126
Faces
112
Height
2.2832

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\glass_i.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 28 verts 28 faces 1 tex
Resolution
5
Vertices
28
Faces
28
Height
2.2398

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 16 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
10
Faces
16
Height
2.3128

Named selections (1)

  • component01 10 pts · 16 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 12 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
2.3511

Named selections (5)

View Geometry 40 verts 60 faces 0 tex 5 sel
Resolution
6.0000000561644E+15
Vertices
40
Faces
60
Height
2.2398

Named selections (5)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 40 verts 60 faces 0 tex 5 sel
Resolution
6.9999999760466E+15
Vertices
40
Faces
60
Height
2.2398

Named selections (5)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class CarDoors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors",""};
	};
};
class CfgModels
{
	class IkarusDoors_Left
	{
		SkeletonName="CarDoors";
	};
};
CfgSkeletons · CarDoors 1
BoneParent
doors —
CfgModels · IkarusDoors_Left 0

No Sections in model.cfg.

Textures 2
  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors_white_co.paa
Materials 3
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\vehicles\wheeled\transitbus\data\glass_i.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_doors.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\transitbus\proxy_big\ikarusdoors_left.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\TransitBus\proxy_big\IkarusDoors_Left.p3d — use the copy button in the page header to paste it elsewhere.