Overview
Turntable preview of ikarusHood.p3d
Experimental preview — Resolution1.000 · 1,071 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
11
Vertices
2,288
Faces
3,482
Textures
1
Materials
2
Size (X × Y × Z)
1.941 × 1.074 × 2.277 m

CfgModels · ikarusHood — Sections

  • zbytek

ODOL v56 · 115,461 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 37

Size

size_x
1.941 m
size_y
1.074 m
size_z
2.277 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.8398422
geometrysphere
1.204030395
sbsource
Visual
shadowoffset
—
minshadow
11

Mass

mass
6000
massreciprocal
0.000166667
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.113397904, -0.362108052, -1.230535984
bboxmaxposition
1.827460289, 0.711917341, 1.046630979
bboxminvisual
-0.113397904, -0.362108052, -1.230535984
bboxmaxvisual
1.827460289, 0.711917341, 1.046630979

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.035196632, 0.169702038, -0.098104179
centerofmass
-0.039156523, 0.169934615, -0.098287061
aimingcenter
-0.035196632, 0.169702038, -0.098104179

ByteIndices

memory
8
geometry
7
geometryfire
10
geometryview
9
Level of Detail 11
1.000 1,071 verts 1,728 faces 1 tex 1 sel
Resolution
1
Vertices
1,071
Faces
1,728
Height
0.9738

Named selections (1)

  • zbytek 1,071 pts · 1,728 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 504 verts 802 faces 1 tex 1 sel
Resolution
2
Vertices
504
Faces
802
Height
0.9738

Named selections (1)

  • zbytek 504 pts · 802 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 240 verts 338 faces 1 tex 1 sel
Resolution
3
Vertices
240
Faces
338
Height
0.9738

Named selections (1)

  • zbytek 240 pts · 338 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 192 verts 266 faces 1 tex 1 sel
Resolution
4
Vertices
192
Faces
266
Height
0.9738

Named selections (1)

  • zbytek 192 pts · 266 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 98 verts 104 faces 1 tex 1 sel
Resolution
5
Vertices
98
Faces
104
Height
0.9738

Named selections (1)

  • zbytek 98 pts · 104 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 54 verts 42 faces 1 tex 1 sel
Resolution
6
Vertices
54
Faces
42
Height
0.9738

Named selections (1)

  • zbytek 54 pts · 42 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
7.000 14 verts 10 faces 1 tex 1 sel
Resolution
7
Vertices
14
Faces
10
Height
0.9738

Named selections (1)

  • zbytek 14 pts · 10 faces

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 12 verts 20 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
20
Height
0.9708

Named selections (1)

  • component01 12 pts · 20 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 12 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
1.0740

Named selections (5)

View Geometry 46 verts 80 faces 0 tex 3 sel
Resolution
6.0000000561644E+15
Vertices
46
Faces
80
Height
0.9738

Named selections (3)

  • component01 17 pts · 30 faces
  • component02 17 pts · 30 faces
  • component03 12 pts · 20 faces

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 46 verts 80 faces 0 tex 3 sel
Resolution
6.9999999760466E+15
Vertices
46
Faces
80
Height
0.9738

Named selections (3)

  • component01 17 pts · 30 faces
  • component02 17 pts · 30 faces
  • component03 12 pts · 20 faces

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class CarDoors
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"doors",""};
	};
};
class CfgModels
{
	class ikarusHood
	{
		SkeletonName="CarDoors";
		Sections[]={"zbytek"};
	};
};
CfgSkeletons · CarDoors 1
BoneParent
doors —
CfgModels · ikarusHood 1
  • zbytek
Textures 1
  • dz\vehicles\wheeled\transitbus\data\ikarus_hood_co.paa
Materials 2
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_hood.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\transitbus\proxy_big\ikarushood.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\TransitBus\proxy_big\ikarusHood.p3d — use the copy button in the page header to paste it elsewhere.