Overview
Turntable preview of ikarusWheel_destroyed.p3d
Experimental preview — Resolution1.000 · 2,290 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
5,308
Faces
6,160
Textures
1
Materials
3
Size (X × Y × Z)
1.137 × 1.148 × 1.161 m

ODOL v56 · 173,194 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.137 m
size_y
1.148 m
size_z
1.161 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.050886035
geometrysphere
0.515361071
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
50.000007629
massreciprocal
0.019999998
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.050885439, -0.574810624, -0.577594697
bboxmaxposition
0.085817471, 0.573367357, 0.58359921
bboxminvisual
-1.050885439, -0.574810624, -0.577594697
bboxmaxvisual
0.085817471, 0.573367357, 0.58359921

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.144342571, -0.000000507, 0.003843531
centerofmass
-0.144342601, -0.000000179, 0.000000083
aimingcenter
-0.144342571, -0.000000507, 0.003843531

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 2,290 verts 2,748 faces 1 tex
Resolution
1
Vertices
2,290
Faces
2,748
Height
0.7880

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 1,408 verts 1,664 faces 1 tex
Resolution
2
Vertices
1,408
Faces
1,664
Height
0.7880

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 751 verts 862 faces 1 tex
Resolution
3
Vertices
751
Faces
862
Height
0.7880

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 500 verts 440 faces 1 tex
Resolution
4
Vertices
500
Faces
440
Height
0.7840

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 162 verts 120 faces 1 tex
Resolution
5
Vertices
162
Faces
120
Height
0.7840

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa

Materials

  • dz\data\data\default.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 30 verts 56 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
30
Faces
56
Height
0.6996

Named selections (1)

  • component01 30 pts · 56 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
1.1482

Named selections (5)

View Geometry 30 verts 56 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
30
Faces
56
Height
0.6996

Named selections (1)

  • component01 30 pts · 56 faces

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 126 verts 208 faces 0 tex 11 sel
Resolution
6.9999999760466E+15
Vertices
126
Faces
208
Height
0.6015

Named selections (11)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 8 pts · 12 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 8 pts · 12 faces
  • component11 46 pts · 88 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class ikarusWheel_destroyed
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ikarusWheel_destroyed 0

No Sections in model.cfg.

Textures 1
  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam_co.paa
Materials 3
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\ironplate.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_dam.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\transitbus\proxy_big\ikaruswheel_destroyed.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\TransitBus\proxy_big\ikarusWheel_destroyed.p3d — use the copy button in the page header to paste it elsewhere.