Overview
Turntable preview of ikarusWheel_rear.p3d
Experimental preview — Resolution1.000 · 4,220 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
8,965
Faces
11,954
Textures
1
Materials
3
Size (X × Y × Z)
1.468 × 1.148 × 1.601 m

ODOL v56 · 298,078 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.468 m
size_y
1.148 m
size_z
1.601 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.466911674
geometrysphere
0.804978728
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
39.999996185
massreciprocal
0.025000002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-1.050885439, -0.574810624, -0.577594697
bboxmaxposition
0.416767567, 0.573367357, 1.023452759
bboxminvisual
-1.050885439, -0.574810624, -0.577594697
bboxmaxvisual
0.416767567, 0.573367357, 1.023452759

Centers

boundingcenter
0, 0, 0
geometrycenter
0.000001073, -0.000001013, -0.005717248
centerofmass
0.000001073, -0.000001399, 0.000000277
aimingcenter
0.000001073, -0.000001013, -0.005717248

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 4,220 verts 5,840 faces 1 tex
Resolution
1
Vertices
4,220
Faces
5,840
Height
1.0651

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 2,360 verts 3,160 faces 1 tex
Resolution
2
Vertices
2,360
Faces
3,160
Height
1.0626

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,060 verts 1,440 faces 1 tex
Resolution
3
Vertices
1,060
Faces
1,440
Height
1.0626

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 718 verts 686 faces 1 tex
Resolution
4
Vertices
718
Faces
686
Height
1.0408

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 162 verts 150 faces 1 tex
Resolution
5
Vertices
162
Faces
150
Height
1.0153

Textures

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 30 verts 56 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
30
Faces
56
Height
1.0408

Named selections (1)

  • component01 30 pts · 56 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
1.1482

Named selections (5)

View Geometry 30 verts 32 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
30
Faces
32
Height
1.0408

Named selections (1)

  • component01 30 pts · 32 faces

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 374 verts 584 faces 0 tex 41 sel
Resolution
6.9999999760466E+15
Vertices
374
Faces
584
Height
1.0408

Named selections (41)

  • component01 8 pts · 12 faces
  • component02 8 pts · 12 faces
  • component03 8 pts · 12 faces
  • component04 10 pts · 16 faces
  • component05 8 pts · 12 faces
  • component06 8 pts · 12 faces
  • component07 8 pts · 12 faces
  • component08 8 pts · 12 faces
  • component09 8 pts · 12 faces
  • component10 10 pts · 16 faces
  • component11 8 pts · 12 faces
  • component12 8 pts · 12 faces
  • component13 30 pts · 56 faces
  • component14 10 pts · 16 faces
  • component15 10 pts · 16 faces
  • component16 10 pts · 16 faces
  • component17 10 pts · 16 faces
  • component18 8 pts · 12 faces
  • component19 8 pts · 12 faces
  • component20 8 pts · 12 faces
  • component21 8 pts · 12 faces
  • component22 8 pts · 12 faces
  • component23 8 pts · 12 faces
  • component24 8 pts · 12 faces
  • component25 8 pts · 12 faces
  • component26 8 pts · 12 faces
  • component27 8 pts · 12 faces
  • component28 8 pts · 12 faces
  • component29 8 pts · 12 faces
  • component30 8 pts · 12 faces
  • component31 8 pts · 12 faces
  • component32 10 pts · 16 faces
  • component33 8 pts · 12 faces
  • component34 8 pts · 12 faces
  • component35 8 pts · 12 faces
  • component36 8 pts · 12 faces
  • component37 10 pts · 16 faces
  • component38 10 pts · 16 faces
  • component39 10 pts · 16 faces
  • component40 10 pts · 16 faces
  • component41 10 pts · 16 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\rubber.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class ikarusWheel_rear
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · ikarusWheel_rear 0

No Sections in model.cfg.

Textures 1
  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel_co.paa
Materials 3
  • dz\data\data\penetration\ironplate.rvmat
  • dz\data\data\penetration\rubber.rvmat
  • dz\vehicles\wheeled\transitbus\data\ikarus_wheel.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\transitbus\proxy_big\ikaruswheel_rear.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\TransitBus\proxy_big\ikarusWheel_rear.p3d — use the copy button in the page header to paste it elsewhere.