Overview
transitbus_glass1.p3d
Preview courtesy of Sam's Object Finder
LODs
5
Vertices
630
Faces
960
Textures
1
Materials
1
Size (X × Y × Z)
0.393 × 1.277 × 2.487 m

ODOL v56 · 27,454 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.393 m
size_y
1.277 m
size_z
2.487 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-5.497745037
boundingsphere
1.486294746
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
5

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.216976017, -0.322748959, -1.243563294
bboxmaxposition
0.176196173, 0.954597056, 1.243802667
bboxminvisual
-0.216976017, -0.322748959, -1.243563294
bboxmaxvisual
0.176196173, 0.954597056, 1.243802667

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
2
geometryfire
4
geometryview
3
Level of Detail 5
0.000 315 verts 480 faces 1 tex 1 sel
Resolution
0
Vertices
315
Faces
480
Height
1.2773

Named selections (1)

  • glass1 315 pts · 480 faces

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 315 verts 480 faces 1 tex 1 sel
Resolution
1100
Vertices
315
Faces
480
Height
1.2773

Named selections (1)

  • glass1 315 pts · 480 faces

Textures

  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)

Materials

  • dz\vehicles\wheeled\transitbus\data\ikarus_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 0 verts 0 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
0
Faces
0
model.cfg
class CfgModels
{
	class TransitBus_glass1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TransitBus_glass1 0

No Sections in model.cfg.

Textures 1
  • #(argb,8,8,3)color(0.294118,0.294118,0.294118,0.4,ca)
Materials 1
  • dz\vehicles\wheeled\transitbus\data\ikarus_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\transitbus\proxy_big\transitbus_glass1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\TransitBus\proxy_big\TransitBus_glass1.p3d — use the copy button in the page header to paste it elsewhere.