Overview
truck_01_glass_1.p3d
Preview courtesy of Sam's Object Finder
LODs
7
Vertices
196
Faces
184
Textures
1
Materials
2
Size (X × Y × Z)
0.052 × 0.524 × 0.723 m

ODOL v56 · 14,238 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.052 m
size_y
0.524 m
size_z
0.723 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.489323348
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.012796633, -0.261538982, -0.309566528
bboxmaxposition
0.038739204, 0.262006521, 0.413069218
bboxminvisual
-0.012796633, -0.261538982, -0.309566528
bboxmaxvisual
0.038739204, 0.262006521, 0.413069218

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

geometry
4
geometryfire
6
geometryview
5
Level of Detail 7
1.000 45 verts 39 faces 1 tex
Resolution
1
Vertices
45
Faces
39
Height
0.5235

Textures

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass_ca.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 45 verts 39 faces 1 tex
Resolution
2
Vertices
45
Faces
39
Height
0.5235

Textures

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass_ca.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 45 verts 39 faces 1 tex
Resolution
1100
Vertices
45
Faces
39
Height
0.5235

Textures

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass_ca.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Cargo 45 verts 39 faces 1 tex
Resolution
1200
Vertices
45
Faces
39
Height
0.5235

Textures

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass_ca.paa

Materials

  • dz\vehicles\wheeled\truck_01\data\truck_01_glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
View Geometry 0 verts 0 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
0
Faces
0
Fire Geometry 16 verts 28 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
28
Height
0.4987

Named selections (1)

  • component01 16 pts · 28 faces

Materials

  • dz\data\data\penetration\glass.rvmat

Named properties (1)

Name Value
lodnoshadow 1
model.cfg
class CfgModels
{
	class Truck_01_Glass_1
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Truck_01_Glass_1 0

No Sections in model.cfg.

Textures 1
  • dz\vehicles\wheeled\truck_01\data\truck_01_glass_ca.paa
Materials 2
  • dz\data\data\penetration\glass.rvmat
  • dz\vehicles\wheeled\truck_01\data\truck_01_glass.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\vehicles\wheeled\truck_01\proxy\truck_01_glass_1.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\vehicles\wheeled\truck_01\proxy\Truck_01_Glass_1.p3d — use the copy button in the page header to paste it elsewhere.