Overview
LODs
9
Vertices
5,431
Faces
3,924
Textures
1
Materials
2
Size (X × Y × Z)
0.385 × 0.202 × 0.313 m

CfgModels · 762x39_LooseRounds — Sections

  • zbytek

ODOL v56 · 164,138 bytes · Skeleton bones: 1 · Sections: 1

ODOL Flags 37

Size

size_x
0.385 m
size_y
0.202 m
size_z
0.313 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.487532407
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.346699774, -0.002982629, -0.278990924
bboxmaxposition
0.03869465, 0.199126065, 0.034051426
bboxminvisual
-0.346699774, -0.002982629, -0.278990924
bboxmaxvisual
0.03869465, 0.199126065, 0.034051426

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 1,274 verts 896 faces 1 tex 1 sel
Resolution
1
Vertices
1,274
Faces
896
Height
0.0562

Named selections (1)

  • zbytek 1,274 pts · 896 faces

Textures

  • dz\weapons\ammunition\data\762x39_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
2.000 637 verts 392 faces 1 tex 1 sel
Resolution
2
Vertices
637
Faces
392
Height
0.0563

Named selections (1)

  • zbytek 637 pts · 392 faces

Textures

  • dz\weapons\ammunition\data\762x39_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
3.000 392 verts 224 faces 1 tex 1 sel
Resolution
3
Vertices
392
Faces
224
Height
0.0562

Named selections (1)

  • zbytek 392 pts · 224 faces

Textures

  • dz\weapons\ammunition\data\762x39_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
4.000 126 verts 70 faces 1 tex 1 sel
Resolution
4
Vertices
126
Faces
70
Height
0.0550

Named selections (1)

  • zbytek 126 pts · 70 faces

Textures

  • dz\weapons\ammunition\data\762x39_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
View-Pilot 2,975 verts 2,324 faces 1 tex
Resolution
1100
Vertices
2,975
Faces
2,324
Height
0.0569

Textures

  • dz\weapons\ammunition\data\762x39_co.paa

Materials

  • dz\weapons\ammunition\data\762x39.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2021

Named selections (5)

View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0597

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0567

Named selections (1)

  • component01 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgSkeletons
{
	class ammunition_skeleton_generic
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"zbytek",""};
	};
};
class CfgModels
{
	class 762x39_LooseRounds
	{
		SkeletonName="ammunition_skeleton_generic";
		Sections[]={"zbytek"};
	};
};
CfgSkeletons · ammunition_skeleton_generic 1
BoneParent
zbytek —
CfgModels · 762x39_LooseRounds 1
  • zbytek
Textures 1
  • dz\weapons\ammunition\data\762x39_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\762x39.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\ammunition\762x39_looserounds.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\ammunition\762x39_LooseRounds.p3d — use the copy button in the page header to paste it elsewhere.