Overview
Turntable preview of pkm.p3d
Experimental preview — Resolution0.000 · 14,647 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
38,213
Faces
21,618
Textures
1
Materials
2
Size (X × Y × Z)
1.204 × 0.515 × 0.522 m

ODOL v56 · 1,132,646 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
1.204 m
size_y
0.515 m
size_z
0.522 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.744926512
geometrysphere
0.613451362
sbsource
Visual
shadowoffset
—
minshadow
4

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.554191291, -0.191627935, -0.341077447
bboxmaxposition
0.650191367, 0.323818535, 0.180839866
bboxminvisual
-0.554191291, -0.191627935, -0.341077447
bboxmaxvisual
0.650191367, 0.323818535, 0.180839866

Centers

boundingcenter
0, 0, 0
geometrycenter
0.04716596, 0.101896137, -0.016543617
centerofmass
0.152932882, 0.099439323, -0.011554956
aimingcenter
0.04716596, 0.101896137, -0.016543617

ByteIndices

memory
8
geometry
7
geometryfire
9
geometryview
7
Level of Detail 10
0.000 14,647 verts 8,679 faces 1 tex 11 sel
Resolution
0
Vertices
14,647
Faces
8,679
Height
0.3821

Named selections (11)

  • bipod 1,105 pts · 525 faces
  • bipod_left 307 pts · 156 faces
  • bipod_right 179 pts · 83 faces
  • bolt_holder 92 pts · 41 faces
  • bullets 1,554 pts · 980 faces
  • cover 3,566 pts · 2,100 faces
  • exit_port 120 pts · 65 faces
  • mode_selector 156 pts · 92 faces
  • scope_mount 643 pts · 375 faces
  • trigger 153 pts · 84 faces
  • zbytek 14,647 pts · 8,679 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
1.000 11,086 verts 6,330 faces 1 tex 10 sel
Resolution
1
Vertices
11,086
Faces
6,330
Height
0.3821

Named selections (10)

  • bipod 1,105 pts · 525 faces
  • bipod_left 307 pts · 156 faces
  • bipod_right 179 pts · 83 faces
  • bolt_holder 92 pts · 41 faces
  • bullets 1,554 pts · 980 faces
  • cover 2,835 pts · 1,652 faces
  • mode_selector 156 pts · 92 faces
  • port_exit 120 pts · 65 faces
  • trigger 70 pts · 32 faces
  • zbytek 11,086 pts · 6,330 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
2.000 5,936 verts 3,223 faces 1 tex 8 sel
Resolution
2
Vertices
5,936
Faces
3,223
Height
0.3808

Named selections (8)

  • bipod 505 pts · 235 faces
  • bipod_left 78 pts · 32 faces
  • bipod_right 159 pts · 78 faces
  • bullets 847 pts · 476 faces
  • cover 1,511 pts · 849 faces
  • scope_mount 234 pts · 125 faces
  • trigger 34 pts · 13 faces
  • zbytek 5,936 pts · 3,223 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
3.000 3,369 verts 1,756 faces 1 tex 8 sel
Resolution
3
Vertices
3,369
Faces
1,756
Height
0.3808

Named selections (8)

  • bipod 328 pts · 141 faces
  • bipod_left 56 pts · 24 faces
  • bipod_right 76 pts · 35 faces
  • bullets 336 pts · 168 faces
  • cover 824 pts · 408 faces
  • scope_mount 151 pts · 81 faces
  • trigger 26 pts · 10 faces
  • zbytek 3,369 pts · 1,756 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
5.000 1,839 verts 979 faces 1 tex 6 sel
Resolution
5
Vertices
1,839
Faces
979
Height
0.3768

Named selections (6)

  • bipod 185 pts · 87 faces
  • bipod_left 18 pts · 9 faces
  • bipod_right 18 pts · 9 faces
  • bullets 336 pts · 168 faces
  • cover 271 pts · 146 faces
  • zbytek 1,839 pts · 979 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
10.000 944 verts 447 faces 1 tex 3 sel
Resolution
10
Vertices
944
Faces
447
Height
0.3621

Named selections (3)

  • bipod 74 pts · 28 faces
  • cover 146 pts · 69 faces
  • zbytek 944 pts · 447 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
15.000 234 verts 96 faces 1 tex 1 sel
Resolution
15
Vertices
234
Faces
96
Height
0.1928

Named selections (1)

  • zbytek 234 pts · 96 faces

Textures

  • dz\weapons\firearms\pkm\data\pkm_co.paa

Materials

  • dz\weapons\firearms\pkm\data\pkm.rvmat
Geometry 12 verts 11 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
12
Faces
11
Height
0.2110

Named selections (1)

  • component01 12 pts · 11 faces

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex 3 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.5154

Named selections (3)

Named properties (1)

Name Value
autocenter 0
Fire Geometry 135 verts 91 faces 0 tex 56 sel
Resolution
6.9999999760466E+15
Vertices
135
Faces
91
Height
0.3621

Shared vertices (2)

Selections in a group cover the same vertex set on this LOD.

  • 8 verts
    • bipod_left
    • component49
  • 8 verts
    • bipod_right
    • component50

Named selections (56)

  • bipod 16 pts
  • bipod_left 8 pts
  • bipod_right 8 pts
  • component01 14 pts · 13 faces
  • component02 12 pts · 18 faces
  • component03 1 pts
  • component04 1 pts
  • component05 8 pts · 8 faces
  • component06 12 pts · 12 faces
  • component07 1 pts
  • component08 8 pts · 6 faces
  • component09 1 pts
  • component10 1 pts
  • component11 1 pts
  • component12 8 pts · 6 faces
  • component13 1 pts
  • component14 1 pts
  • component15 1 pts
  • component16 1 pts
  • component17 1 pts
  • component18 1 pts
  • component19 8 pts · 6 faces
  • component20 1 pts
  • component21 1 pts
  • component22 1 pts
  • component23 1 pts
  • component24 1 pts
  • component25 1 pts
  • component26 1 pts
  • component27 1 pts
  • component28 1 pts
  • component29 1 pts
  • component30 1 pts
  • component31 1 pts
  • component32 1 pts
  • component33 1 pts
  • component34 1 pts
  • component35 1 pts
  • component36 1 pts
  • component37 1 pts
  • component38 1 pts
  • component39 1 pts
  • component40 1 pts
  • component41 1 pts
  • component42 1 pts
  • component43 1 pts
  • component44 1 pts
  • component45 1 pts
  • component46 1 pts
  • component47 1 pts
  • component48 1 pts
  • component49 8 pts · 8 faces
  • component50 8 pts · 8 faces
  • component51 8 pts · 6 faces
  • cover 46 pts
  • zbytek 135 pts

Materials

  • dz\data\data\penetration\armor_5mm_plate.rvmat
model.cfg
class CfgModels
{
	class pkm
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · pkm 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\firearms\pkm\data\pkm_co.paa
Materials 2
  • dz\data\data\penetration\armor_5mm_plate.rvmat
  • dz\weapons\firearms\pkm\data\pkm.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\firearms\pkm\pkm.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\pkm\pkm.p3d — use the copy button in the page header to paste it elsewhere.