Overview
Turntable preview of trumpet.p3d
Experimental preview — Resolution1.000 · 2,010 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

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Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
8,356
Faces
8,570
Textures
2
Materials
4
Proxies
3
Size (X × Y × Z)
2.000 × 0.578 × 1.615 m

CfgModels · trumpet — Sections

  • camo
  • zbytek
  • zasleh

ODOL v56 · 295,061 bytes · Skeleton bones: 9 · Sections: 3

ODOL Flags 37

Size

size_x
2.000 m
size_y
0.578 m
size_z
1.615 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.340016127
geometrysphere
0.507121682
sbsource
Visual
shadowoffset
—
minshadow
8

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.665163636, -0.062503487, -1.00056994
bboxmaxposition
1.334836364, 0.515544355, 0.614928007
bboxminvisual
-0.665163636, -0.062503487, -1.00056994
bboxmaxvisual
1.334836364, 0.515544355, 0.614928007

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.098034784, 0.036905482, -0.000934309
centerofmass
-0.011862124, 0.071341455, -0.000480918
aimingcenter
-0.098034784, 0.036905482, -0.000934309

ByteIndices

memory
6
geometry
5
geometryfire
7
geometryview
7
Level of Detail 8
1.000 2,010 verts 1,887 faces 1 tex 7 sel
Resolution
1
Vertices
2,010
Faces
1,887
Height
0.1890
Proxies
2

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 2,004 verts · 1,885 faces
    • camo
    • zbytek

Named selections (7)

  • bolt 32 pts · 20 faces
  • camo 2,004 pts · 1,885 faces
  • mag_tube 65 pts · 58 faces
  • pump 338 pts · 320 faces
  • rod 124 pts · 104 faces
  • trigger 114 pts · 102 faces
  • zbytek 2,004 pts · 1,885 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
2.000 989 verts 944 faces 1 tex 5 sel
Resolution
2
Vertices
989
Faces
944
Height
0.1828
Proxies
2

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 983 verts · 942 faces
    • camo
    • zbytek

Named selections (5)

  • bolt 28 pts · 16 faces
  • camo 983 pts · 942 faces
  • pump 247 pts · 246 faces
  • trigger 114 pts · 102 faces
  • zbytek 983 pts · 942 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
3.000 438 verts 392 faces 1 tex 4 sel
Resolution
3
Vertices
438
Faces
392
Height
0.1828
Proxies
2

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 432 verts · 390 faces
    • camo
    • zbytek

Named selections (4)

  • bolt 18 pts · 8 faces
  • camo 432 pts · 390 faces
  • pump 77 pts · 66 faces
  • zbytek 432 pts · 390 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
4.000 126 verts 87 faces 1 tex 3 sel
Resolution
4
Vertices
126
Faces
87
Height
0.1756
Proxies
2

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 120 verts · 85 faces
    • camo
    • zbytek

Named selections (3)

  • camo 120 pts · 85 faces
  • pump 39 pts · 28 faces
  • zbytek 120 pts · 85 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
View-Pilot 4,727 verts 5,222 faces 2 tex 9 sel
Resolution
1100
Vertices
4,727
Faces
5,222
Height
0.1876
Proxies
2

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 4,378 verts · 4,756 faces
    • camo
    • zbytek

Named selections (9)

  • bolt 32 pts · 20 faces
  • camo 4,378 pts · 4,756 faces
  • mag_tube 77 pts · 82 faces
  • pump 1,647 pts · 1,842 faces
  • rod 124 pts · 104 faces
  • shell 0 pts · 464 faces
  • shell_fpv 343 pts · 464 faces
  • trigger 114 pts · 102 faces
  • zbytek 4,378 pts · 4,756 faces

Other proxies (2)

Not linked to a parent selection by vertex membership.

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Textures

  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

Named properties (2)

Name Value
lodnoshadow 1
autocenter 0
Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
12
Height
0.1800

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
Memory 34 verts 14 faces 0 tex 16 sel
Resolution
9.999999869911E+14
Vertices
34
Faces
14
Height
0.5780
Proxies
2

Named selections (16)

Other proxies (1)

Not linked to a parent selection by vertex membership.

  • dz\weapons\attachments\optics\optic_hunting

Named properties (1)

Name Value
autocenter 0
View Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.1800

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
model.cfg
class CfgSkeletons
{
	class trumpet
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"magazine","","trigger","","pump","","mag_tube","pump","rod","","bolt","","shell_parent","","shell","shell_parent","shell_fpv",""};
	};
};
class CfgModels
{
	class trumpet
	{
		SkeletonName="trumpet";
		Sections[]={"camo","zbytek","zasleh"};
		class Animations
		{
			class trigger_reload_1
			{
				type="rotation";
				source="reload";
				minValue=0.0;
				maxValue=0.7;
				phaseBeg=0.0;
				phaseEnd=0.7;
				selection="trigger";
				memory=1;
				axis="trigger_axis";
				angle0=0.0;
				angle1=-0.17453;
			};
			class trigger_reload_2
			{
				type="rotation";
				source="reload";
				minValue=0.8;
				maxValue=0.99;
				phaseBeg=0.8;
				phaseEnd=0.99;
				selection="trigger";
				memory=1;
				axis="trigger_axis";
				angle0=0.0;
				angle1=0.17453;
			};
			class pump_move_back
			{
				type="translation";
				source="reload";
				minValue=0.37;
				maxValue=0.415;
				phaseBeg=0.37;
				phaseEnd=0.415;
				selection="pump";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=1.0;
			};
			class pump_move_forward
			{
				type="translation";
				source="reload";
				minValue=0.58;
				maxValue=0.712;
				phaseBeg=0.58;
				phaseEnd=0.712;
				selection="pump";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=-1.0;
			};
			class rod_move_back
			{
				type="translation";
				source="reload";
				minValue=0.37;
				maxValue=0.415;
				phaseBeg=0.37;
				phaseEnd=0.415;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=1.0;
			};
			class rod_move_forward
			{
				type="translation";
				source="reload";
				minValue=0.58;
				maxValue=0.712;
				phaseBeg=0.58;
				phaseEnd=0.712;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=-1.0;
			};
			class bolt_move_back
			{
				type="translation";
				source="reload";
				minValue=0.37;
				maxValue=0.415;
				phaseBeg=0.37;
				phaseEnd=0.415;
				selection="bolt";
				memory=1;
				axis="bolt_axis";
				offset0=0.0;
				offset1=0.8;
			};
			class bolt_move_forward
			{
				type="translation";
				source="reload";
				minValue=0.58;
				maxValue=0.712;
				phaseBeg=0.58;
				phaseEnd=0.712;
				selection="bolt";
				memory=1;
				axis="bolt_axis";
				offset0=0.0;
				offset1=-0.8;
			};
			class rod_move_back_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.1;
				maxValue=0.12;
				phaseBeg=0.1;
				phaseEnd=0.12;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=-2.7;
			};
			class rod_move_forward_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.75;
				maxValue=0.77;
				phaseBeg=0.75;
				phaseEnd=0.77;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=2.7;
			};
			class pump_move_back_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.885;
				maxValue=0.9;
				phaseBeg=0.885;
				phaseEnd=0.9;
				selection="pump";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=1.0;
			};
			class pump_move_forward_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.925;
				maxValue=0.945;
				phaseBeg=0.925;
				phaseEnd=0.945;
				selection="pump";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=-1.0;
			};
			class bolt_move_back_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.885;
				maxValue=0.9;
				phaseBeg=0.885;
				phaseEnd=0.9;
				selection="bolt";
				memory=1;
				axis="bolt_axis";
				offset0=0.0;
				offset1=0.8;
			};
			class bolt_move_forward_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.925;
				maxValue=0.945;
				phaseBeg=0.925;
				phaseEnd=0.945;
				selection="bolt";
				memory=1;
				axis="bolt_axis";
				offset0=0.0;
				offset1=-0.8;
			};
			class rod_back_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.885;
				maxValue=0.9;
				phaseBeg=0.885;
				phaseEnd=0.9;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=1.0;
			};
			class rod_forward_rel
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.925;
				maxValue=0.945;
				phaseBeg=0.925;
				phaseEnd=0.945;
				selection="rod";
				memory=1;
				axis="pump_axis";
				offset0=0.0;
				offset1=-1.0;
			};
			class bullet_to_hand
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.37;
				maxValue=0.37001;
				phaseBeg=0.37;
				phaseEnd=0.37001;
				selection="shell_fpv";
				memory=1;
				axis="bullet_axis";
				offset0=0.0;
				offset1=-1.0;
			};
			class bullet_load_1
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.37002;
				maxValue=0.4;
				phaseBeg=0.37002;
				phaseEnd=0.4;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=-1.1;
			};
			class bullet_load_1_back
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.43;
				maxValue=0.43001;
				phaseBeg=0.43;
				phaseEnd=0.43001;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=1.1;
			};
			class bullet_load_2
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.43002;
				maxValue=0.46;
				phaseBeg=0.43002;
				phaseEnd=0.46;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=-1.1;
			};
			class bullet_load_2_back
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.49;
				maxValue=0.49001;
				phaseBeg=0.49;
				phaseEnd=0.49001;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=1.1;
			};
			class bullet_load_3
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.49002;
				maxValue=0.52;
				phaseBeg=0.49002;
				phaseEnd=0.52;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=-1.1;
			};
			class bullet_load_3_back
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.55;
				maxValue=0.55001;
				phaseBeg=0.55;
				phaseEnd=0.55001;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=1.1;
			};
			class bullet_load_4
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.55002;
				maxValue=58.0;
				phaseBeg=0.55002;
				phaseEnd=58.0;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=-1.1;
			};
			class bullet_load_4_back
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.58001;
				maxValue=0.58002;
				phaseBeg=0.58001;
				phaseEnd=0.58002;
				selection="shell_fpv";
				memory=1;
				axis="load_axis";
				offset0=0.0;
				offset1=1.1;
			};
			class bullet_to_weapon
			{
				type="translation";
				source="reloadmagazine";
				minValue=0.58003;
				maxValue=0.58004;
				phaseBeg=0.58003;
				phaseEnd=0.58004;
				selection="shell_fpv";
				memory=1;
				axis="bullet_axis";
				offset0=0.0;
				offset1=1.0;
			};
		};
	};
};
CfgSkeletons · trumpet 9
BoneParent
magazine —
trigger —
pump —
mag_tube pump
rod —
bolt —
shell_parent —
shell shell_parent
shell_fpv —
CfgModels · trumpet 3
  • camo
  • zbytek
  • zasleh
Proxies 3
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\proxies\muzzle_flash_rifle_silencer
Textures 2
  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\firearms\trumpet\data\trumpet.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    dz\weapons\proxies\muzzle_flash_rifle_silencer
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\firearms\Trumpet\trumpet.p3d — use the copy button in the page header to paste it elsewhere.