Overview
Turntable preview of Baseballbat_barbed.p3d
Experimental preview — Resolution1.000 · 8,720 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
15,896
Faces
10,333
Textures
2
Materials
3
Size (X × Y × Z)
0.242 × 1.053 × 0.452 m

CfgModels · Baseballbat_barbed — Sections

  • zbytek
  • camo

ODOL v56 · 511,960 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.242 m
size_y
1.053 m
size_z
0.452 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.93413955
geometrysphere
0.451616406
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.186203167, -0.119078539, -0.056679368
bboxmaxposition
0.056263506, 0.93413955, 0.395172954
bboxminvisual
-0.186203167, -0.119078539, -0.056679368
bboxmaxvisual
0.056263506, 0.93413955, 0.395172954

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0.331547081, 0
centerofmass
0, 0, 0
aimingcenter
0, 0.331547081, 0

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 8,720 verts 6,013 faces 2 tex 3 sel
Resolution
1
Vertices
8,720
Faces
6,013
Height
0.9112

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 924 verts · 864 faces
    • camo
    • zbytek

Named selections (3)

  • camo 924 pts · 864 faces
  • camo_wire 0 pts · 5,149 faces
  • zbytek 924 pts · 864 faces

Textures

  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 4,117 verts 2,780 faces 2 tex 3 sel
Resolution
2
Vertices
4,117
Faces
2,780
Height
0.9109

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 345 verts · 308 faces
    • camo
    • zbytek

Named selections (3)

  • camo 345 pts · 308 faces
  • camo_wire 0 pts · 2,472 faces
  • zbytek 345 pts · 308 faces

Textures

  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 1,960 verts 1,029 faces 2 tex 3 sel
Resolution
3
Vertices
1,960
Faces
1,029
Height
0.9109

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 177 verts · 152 faces
    • camo
    • zbytek

Named selections (3)

  • camo 177 pts · 152 faces
  • camo_wire 0 pts · 877 faces
  • zbytek 177 pts · 152 faces

Textures

  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 621 verts 282 faces 2 tex 3 sel
Resolution
4
Vertices
621
Faces
282
Height
0.9109

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 87 verts · 68 faces
    • camo
    • zbytek

Named selections (3)

  • camo 87 pts · 68 faces
  • camo_wire 0 pts · 214 faces
  • zbytek 87 pts · 68 faces

Textures

  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 392 verts 162 faces 2 tex 3 sel
Resolution
5
Vertices
392
Faces
162
Height
0.9109

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 59 verts · 44 faces
    • camo
    • zbytek

Named selections (3)

  • camo 59 pts · 44 faces
  • camo_wire 0 pts · 118 faces
  • zbytek 59 pts · 44 faces

Textures

  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 32 verts 20 faces 1 tex 2 sel
Resolution
6
Vertices
32
Faces
20
Height
0.8988

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 32 verts · 20 faces
    • camo
    • zbytek

Named selections (2)

  • camo 32 pts · 20 faces
  • zbytek 32 pts · 20 faces

Textures

  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa

Materials

  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.8982

Named selections (1)

  • component01 8 pts · 6 faces

Named properties (1)

Name Value
autocenter 0
Memory 14 verts 12 faces 0 tex 8 sel
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
1.0532

Named selections (8)

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.8982

Named selections (1)

  • component01 8 pts · 6 faces
Fire Geometry 24 verts 23 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
24
Faces
23
Height
0.8988

Named selections (1)

  • component01 24 pts · 23 faces

Materials

  • dz\data\data\penetration\wood_desk.rvmat
model.cfg
class CfgModels
{
	class Baseballbat_barbed
	{
		Sections[]={"zbytek","camo"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Baseballbat_barbed 2
  • zbytek
  • camo
Textures 2
  • dz\gear\camping\data\barbed_wire_co.paa
  • dz\weapons\melee\blunt\data\baseballbat_barbed_co.paa
Materials 3
  • dz\data\data\penetration\wood_desk.rvmat
  • dz\weapons\melee\blunt\data\barbed_wire_bloody.rvmat
  • dz\weapons\melee\blunt\data\baseballbat_barbed.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\baseballbat_barbed.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\Baseballbat_barbed.p3d — use the copy button in the page header to paste it elsewhere.