Overview
Turntable preview of Brassknuckles.p3d
Experimental preview — Resolution1.000 · 975 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
3,231
Faces
4,103
Textures
1
Materials
2
Size (X × Y × Z)
0.092 × 0.156 × 0.249 m

CfgModels · Brassknuckles — Sections

  • camo
  • zbytek

ODOL v56 · 135,979 bytes · Skeleton bones: 0 · Sections: 2

ODOL Flags 37

Size

size_x
0.092 m
size_y
0.156 m
size_z
0.249 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.244097754
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
1

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.0574276, -0.060645208, -0.23660773
bboxmaxposition
0.035057284, 0.095121361, 0.012646245
bboxminvisual
-0.0574276, -0.060645208, -0.23660773
bboxmaxvisual
0.035057284, 0.095121361, 0.012646245

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
1.000 975 verts 1,344 faces 1 tex 2 sel
Resolution
1
Vertices
975
Faces
1,344
Height
0.1134

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 975 verts · 1,344 faces
    • camo
    • zbytek

Named selections (2)

  • camo 975 pts · 1,344 faces
  • zbytek 975 pts · 1,344 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat
2.000 603 verts 706 faces 1 tex 2 sel
Resolution
2
Vertices
603
Faces
706
Height
0.1123

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 603 verts · 706 faces
    • camo
    • zbytek

Named selections (2)

  • camo 603 pts · 706 faces
  • zbytek 603 pts · 706 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat
3.000 343 verts 362 faces 1 tex 2 sel
Resolution
3
Vertices
343
Faces
362
Height
0.1103

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 343 verts · 362 faces
    • camo
    • zbytek

Named selections (2)

  • camo 343 pts · 362 faces
  • zbytek 343 pts · 362 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat
4.000 176 verts 180 faces 1 tex 2 sel
Resolution
4
Vertices
176
Faces
180
Height
0.1030

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 176 verts · 180 faces
    • camo
    • zbytek

Named selections (2)

  • camo 176 pts · 180 faces
  • zbytek 176 pts · 180 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat
5.000 96 verts 74 faces 1 tex 2 sel
Resolution
5
Vertices
96
Faces
74
Height
0.0951

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 96 verts · 74 faces
    • camo
    • zbytek

Named selections (2)

  • camo 96 pts · 74 faces
  • zbytek 96 pts · 74 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat
View-Pilot 975 verts 1,344 faces 1 tex 2 sel
Resolution
1100
Vertices
975
Faces
1,344
Height
0.1134

Shared vertices (1)

Selections in a group cover the same vertex set on this LOD.

  • 975 verts · 1,344 faces
    • camo
    • zbytek

Named selections (2)

  • camo 975 pts · 1,344 faces
  • zbytek 975 pts · 1,344 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 11 verts 12 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
12
Height
0.1238

Named selections (5)

Named properties (1)

Name Value
autocenter 0
View Geometry 32 verts 60 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
32
Faces
60
Height
0.1558

Named selections (1)

  • component01 32 pts · 60 faces

Named properties (1)

Name Value
lodnoshadow 1
Fire Geometry 20 verts 21 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
20
Faces
21
Height
0.1146

Named selections (1)

  • component01 20 pts · 21 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Brassknuckles
	{
		Sections[]={"camo","zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Brassknuckles 2
  • camo
  • zbytek
Textures 1
  • dz\weapons\melee\blunt\data\brassknuckles_dull_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\weapons\melee\blunt\data\brassknuckles_dull.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\brassknuckles.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\Brassknuckles.p3d — use the copy button in the page header to paste it elsewhere.