Overview
Turntable preview of BrassKnuckles_Manatarms.p3d
Experimental preview — Resolution0.000 · 2,969 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
10,554
Faces
8,442
Textures
1
Materials
2
Size (X × Y × Z)
0.083 × 0.130 × 0.238 m

CfgModels · BrassKnuckles_Manatarms — Sections

  • camo

ODOL v56 · 308,158 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.083 m
size_y
0.130 m
size_z
0.238 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.226018578
geometrysphere
0.078149222
sbsource
Visual
shadowoffset
—
minshadow
2

Mass

mass
0
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.057521604, -0.046855215, -0.224744603
bboxmaxposition
0.025138931, 0.083140135, 0.013122719
bboxminvisual
-0.057521604, -0.046855215, -0.224744603
bboxmaxvisual
0.025138931, 0.083140135, 0.013122719

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.016191341, 0.018142456, -0.000083827
centerofmass
0, 0, 0
aimingcenter
-0.016191341, 0.018142456, -0.000083827

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
0.000 2,969 verts 2,697 faces 1 tex 1 sel
Resolution
0
Vertices
2,969
Faces
2,697
Height
0.1285

Named selections (1)

  • camo 2,969 pts · 2,697 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
1.000 2,061 verts 1,508 faces 1 tex 1 sel
Resolution
1
Vertices
2,061
Faces
1,508
Height
0.1285

Named selections (1)

  • camo 2,061 pts · 1,508 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
2.000 1,303 verts 790 faces 1 tex 1 sel
Resolution
2
Vertices
1,303
Faces
790
Height
0.1285

Named selections (1)

  • camo 1,303 pts · 790 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
3.000 693 verts 417 faces 1 tex 1 sel
Resolution
3
Vertices
693
Faces
417
Height
0.1285

Named selections (1)

  • camo 693 pts · 417 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
4.000 523 verts 285 faces 1 tex 1 sel
Resolution
4
Vertices
523
Faces
285
Height
0.1285

Named selections (1)

  • camo 523 pts · 285 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
View-Pilot 2,969 verts 2,697 faces 1 tex 1 sel
Resolution
1100
Vertices
2,969
Faces
2,697
Height
0.1285

Named selections (1)

  • camo 2,969 pts · 2,697 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
Geometry 8 verts 12 faces 1 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1300

Named selections (1)

  • component01 8 pts · 12 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 12 verts 12 faces 1 tex 6 sel
Resolution
9.999999869911E+14
Vertices
12
Faces
12
Height
0.1300

Named selections (6)

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
View Geometry 8 verts 12 faces 1 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.1300

Named selections (1)

  • component01 8 pts · 12 faces

Textures

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa

Materials

  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.1300

Named selections (1)

  • component01 8 pts · 12 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
	class BrassKnuckles_Manatarms
	{
		Sections[]={"camo"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · BrassKnuckles_Manatarms 1
  • camo
Textures 1
  • dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\brassknuckles_manatarms.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\BrassKnuckles_Manatarms.p3d — use the copy button in the page header to paste it elsewhere.