Overview
Turntable preview of hockey_stick_peters.p3d
Experimental preview — Resolution1.000 · 164 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
7
Vertices
659
Faces
489
Textures
1
Materials
2
Size (X × Y × Z)
1.261 × 1.384 × 0.450 m

CfgModels · hockey_stick_peters — Sections

  • zbytek

ODOL v56 · 25,139 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
1.261 m
size_y
1.384 m
size_z
0.450 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
1.271764636
geometrysphere
0.700484216
sbsource
Visual
shadowoffset
—
minshadow
7

Mass

mass
5
massreciprocal
0.200000003
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.054153658, -0.284145594, -0.075392433
bboxmaxposition
1.2070297, 1.099859834, 0.374716878
bboxminvisual
-0.054153658, -0.284145594, -0.075392433
bboxmaxvisual
1.2070297, 1.099859834, 0.374716878

Centers

boundingcenter
0, 0, 0
geometrycenter
0.012178171, 0.408344567, 0.088870801
centerofmass
0.013273216, 0.50984633, 0.063732035
aimingcenter
0.012178171, 0.408344567, 0.088870801

ByteIndices

memory
4
geometry
3
geometryfire
6
geometryview
5
Level of Detail 7
1.000 164 verts 132 faces 1 tex 1 sel
Resolution
1
Vertices
164
Faces
132
Height
1.3679

Named selections (1)

  • zbytek 164 pts · 132 faces

Textures

  • dz\weapons\melee\blunt\data\hockey_stick_a_co.paa

Materials

  • dz\weapons\melee\blunt\data\hockey_stick.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 100 verts 41 faces 1 tex 1 sel
Resolution
2
Vertices
100
Faces
41
Height
1.3692

Named selections (1)

  • zbytek 100 pts · 41 faces

Textures

  • dz\weapons\melee\blunt\data\hockey_stick_a_co.paa

Materials

  • dz\weapons\melee\blunt\data\hockey_stick.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 308 verts 244 faces 1 tex 1 sel
Resolution
1100
Vertices
308
Faces
244
Height
1.3679

Named selections (1)

  • zbytek 308 pts · 244 faces

Textures

  • dz\weapons\melee\blunt\data\hockey_stick_a_co.paa

Materials

  • dz\weapons\melee\blunt\data\hockey_stick.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 10 verts 10 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
10
Faces
10
Height
1.3830

Named selections (1)

  • component01 10 pts · 10 faces

Named properties (1)

Name Value
autocenter 0
Memory 13 verts 6 faces 0 tex 7 sel
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
1.3760

Named selections (7)

Named properties (1)

Name Value
autocenter 0
View Geometry 32 verts 28 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
32
Faces
28
Height
1.3783

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 8 faces
  • component03 8 pts · 8 faces
  • component04 8 pts · 6 faces
Fire Geometry 32 verts 28 faces 0 tex 4 sel
Resolution
6.9999999760466E+15
Vertices
32
Faces
28
Height
1.3783

Named selections (4)

  • component01 8 pts · 6 faces
  • component02 8 pts · 8 faces
  • component03 8 pts · 8 faces
  • component04 8 pts · 6 faces

Materials

  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgModels
{
	class hockey_stick_peters
	{
		Sections[]={"zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · hockey_stick_peters 1
  • zbytek
Textures 1
  • dz\weapons\melee\blunt\data\hockey_stick_a_co.paa
Materials 2
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\melee\blunt\data\hockey_stick.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\hockey_stick_peters.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\hockey_stick_peters.p3d — use the copy button in the page header to paste it elsewhere.