Overview
Turntable preview of pipewrench.p3d
Experimental preview — Resolution1.000 · 965 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
9
Vertices
3,795
Faces
4,092
Textures
1
Materials
2
Size (X × Y × Z)
0.585 × 0.595 × 0.230 m

CfgModels · pipewrench — Sections

  • zbytek

ODOL v56 · 126,728 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.585 m
size_y
0.595 m
size_z
0.230 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.545492291
geometrysphere
0.308834434
sbsource
Visual
shadowoffset
—
minshadow
9

Mass

mass
2
massreciprocal
0.5
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.545492172, -0.073476121, -0.124087952
bboxmaxposition
0.039039105, 0.521132767, 0.105455659
bboxminvisual
-0.545492172, -0.073476121, -0.124087952
bboxmaxvisual
0.039039105, 0.521132767, 0.105455659

Centers

boundingcenter
0, 0, 0
geometrycenter
-0.000114276, 0.223828316, -0.046265982
centerofmass
-0.000114274, 0.215919912, -0.020661447
aimingcenter
-0.000114276, 0.223828316, -0.046265982

ByteIndices

memory
6
geometry
5
geometryfire
8
geometryview
7
Level of Detail 9
1.000 965 verts 986 faces 1 tex 1 sel
Resolution
1
Vertices
965
Faces
986
Height
0.5619

Named selections (1)

  • zbytek 965 pts · 986 faces

Textures

  • dz\weapons\melee\blunt\data\pipewrench_co.paa

Materials

  • dz\weapons\melee\blunt\data\pipewrench.rvmat

Named properties (1)

Name Value
lodnoshadow 1
2.000 405 verts 342 faces 1 tex 1 sel
Resolution
2
Vertices
405
Faces
342
Height
0.5554

Named selections (1)

  • zbytek 405 pts · 342 faces

Textures

  • dz\weapons\melee\blunt\data\pipewrench_co.paa

Materials

  • dz\weapons\melee\blunt\data\pipewrench.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 169 verts 100 faces 1 tex 1 sel
Resolution
3
Vertices
169
Faces
100
Height
0.5497

Named selections (1)

  • zbytek 169 pts · 100 faces

Textures

  • dz\weapons\melee\blunt\data\pipewrench_co.paa

Materials

  • dz\weapons\melee\blunt\data\pipewrench.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 50 verts 28 faces 1 tex 1 sel
Resolution
4
Vertices
50
Faces
28
Height
0.5613

Named selections (1)

  • zbytek 50 pts · 28 faces

Textures

  • dz\weapons\melee\blunt\data\pipewrench_co.paa

Materials

  • dz\weapons\melee\blunt\data\pipewrench.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,166 verts 2,600 faces 1 tex 1 sel
Resolution
1100
Vertices
2,166
Faces
2,600
Height
0.5619

Named selections (1)

  • zbytek 2,166 pts · 2,600 faces

Textures

  • dz\weapons\melee\blunt\data\pipewrench_co.paa

Materials

  • dz\weapons\melee\blunt\data\pipewrench.rvmat

Named properties (1)

Name Value
lodnoshadow 1
Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.5946

Named selections (1)

  • component01 8 pts · 12 faces

Named properties (2)

Name Value
autocenter 0
lodnoshadow 1
Memory 16 verts 6 faces 0 tex 8 sel
Resolution
9.999999869911E+14
Vertices
16
Faces
6
Height
0.5713

Named selections (8)

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.5946

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.5586

Named selections (1)

  • component01 8 pts · 6 faces

Materials

  • dz\data\data\penetration\ironplate.rvmat
model.cfg
class CfgModels
{
	class pipewrench
	{
		Sections[]={"zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · pipewrench 1
  • zbytek
Textures 1
  • dz\weapons\melee\blunt\data\pipewrench_co.paa
Materials 2
  • dz\data\data\penetration\ironplate.rvmat
  • dz\weapons\melee\blunt\data\pipewrench.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\pipewrench.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\pipewrench.p3d — use the copy button in the page header to paste it elsewhere.