Overview
Turntable preview of Police_baton.p3d
Experimental preview — Resolution2.000 · 460 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
8
Vertices
1,277
Faces
1,084
Textures
1
Materials
2
Size (X × Y × Z)
0.170 × 0.571 × 0.320 m

CfgModels · Police_baton — Sections

  • camoground

ODOL v56 · 51,995 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.170 m
size_y
0.571 m
size_z
0.320 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.492340416
geometrysphere
0.267692536
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
1
massreciprocal
1
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.039204869, -0.096993491, -0.301802725
bboxmaxposition
0.131181017, 0.474502325, 0.017711326
bboxminvisual
-0.039204869, -0.096993491, -0.301802725
bboxmaxvisual
0.131181017, 0.474502325, 0.017711326

Centers

boundingcenter
0, 0, 0
geometrycenter
0.049744401, 0.188754454, 0
centerofmass
0.032508768, 0.128332704, 0
aimingcenter
0.049744401, 0.188754454, 0

ByteIndices

memory
5
geometry
4
geometryfire
7
geometryview
6
Level of Detail 8
1.000 613 verts 540 faces 1 tex 1 sel
Resolution
1
Vertices
613
Faces
540
Height
0.5018

Named selections (1)

  • camoground 613 pts · 540 faces

Textures

  • dz\weapons\melee\blunt\data\baton_co.paa

Materials

  • dz\weapons\melee\blunt\data\baton.rvmat
2.000 317 verts 288 faces 1 tex 1 sel
Resolution
2
Vertices
317
Faces
288
Height
0.5018

Named selections (1)

  • camoground 317 pts · 288 faces

Textures

  • dz\weapons\melee\blunt\data\baton_co.paa

Materials

  • dz\weapons\melee\blunt\data\baton.rvmat
3.000 187 verts 140 faces 1 tex 1 sel
Resolution
3
Vertices
187
Faces
140
Height
0.5018

Named selections (1)

  • camoground 187 pts · 140 faces

Textures

  • dz\weapons\melee\blunt\data\baton_co.paa

Materials

  • dz\weapons\melee\blunt\data\baton.rvmat
4.000 107 verts 74 faces 1 tex 1 sel
Resolution
4
Vertices
107
Faces
74
Height
0.4995

Named selections (1)

  • camoground 107 pts · 74 faces

Textures

  • dz\weapons\melee\blunt\data\baton_co.paa

Materials

  • dz\weapons\melee\blunt\data\baton.rvmat
Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
9999999827968
Vertices
16
Faces
12
Height
0.5184

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 13 verts 12 faces 0 tex 7 sel
Resolution
9.999999869911E+14
Vertices
13
Faces
12
Height
0.5036

Named selections (7)

View Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.5715

Named selections (1)

  • component01 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
Fire Geometry 16 verts 12 faces 0 tex 2 sel
Resolution
6.9999999760466E+15
Vertices
16
Faces
12
Height
0.5023

Named selections (2)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgModels
{
	class Police_baton
	{
		Sections[]={"camoground"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Police_baton 1
  • camoground
Textures 1
  • dz\weapons\melee\blunt\data\baton_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\weapons\melee\blunt\data\baton.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\police_baton.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\Police_baton.p3d — use the copy button in the page header to paste it elsewhere.