Overview
Turntable preview of TelescopingBaton_retracted.p3d
Experimental preview — Resolution2.000 · 1,243 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
10
Vertices
4,873
Faces
2,634
Textures
1
Materials
1
Size (X × Y × Z)
0.150 × 0.460 × 0.160 m

CfgModels · TelescopingBaton_retracted — Sections

  • zbytek

ODOL v56 · 147,810 bytes · Skeleton bones: 0 · Sections: 1

ODOL Flags 37

Size

size_x
0.150 m
size_y
0.460 m
size_z
0.160 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.39989683
geometrysphere
0
sbsource
Visual
shadowoffset
—
minshadow
10

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.030183708, -0.0603128, -0.02636061
bboxmaxposition
0.119327426, 0.39989683, 0.133279338
bboxminvisual
-0.030183708, -0.0603128, -0.02636061
bboxmaxvisual
0.119327426, 0.39989683, 0.133279338

Centers

boundingcenter
0, 0, 0
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
7
geometry
6
geometryfire
9
geometryview
8
Level of Detail 10
2.000 1,243 verts 659 faces 1 tex 2 sel
Resolution
2
Vertices
1,243
Faces
659
Height
0.2328

Named selections (2)

  • nonslidelo 0 pts · 659 faces
  • zbytek 1,243 pts · 659 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

Named properties (1)

Name Value
lodnoshadow 1
3.000 702 verts 366 faces 1 tex 2 sel
Resolution
3
Vertices
702
Faces
366
Height
0.2329

Named selections (2)

  • nonslidelo 0 pts · 366 faces
  • zbytek 702 pts · 366 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

Named properties (1)

Name Value
lodnoshadow 1
4.000 321 verts 181 faces 1 tex 2 sel
Resolution
4
Vertices
321
Faces
181
Height
0.2330

Named selections (2)

  • nonslidelo 0 pts · 181 faces
  • zbytek 321 pts · 181 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

Named properties (1)

Name Value
lodnoshadow 1
5.000 180 verts 96 faces 1 tex 2 sel
Resolution
5
Vertices
180
Faces
96
Height
0.2326

Named selections (2)

  • nonslidelo 0 pts · 96 faces
  • zbytek 180 pts · 96 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

Named properties (1)

Name Value
lodnoshadow 1
6.000 97 verts 45 faces 1 tex 2 sel
Resolution
6
Vertices
97
Faces
45
Height
0.2324

Named selections (2)

  • nonslidelo 0 pts · 45 faces
  • zbytek 97 pts · 45 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

Named properties (1)

Name Value
lodnoshadow 1
View-Pilot 2,301 verts 1,257 faces 1 tex 2 sel
Resolution
1100
Vertices
2,301
Faces
1,257
Height
0.2328

Named selections (2)

  • nonslide 0 pts · 1,257 faces
  • zbytek 2,301 pts · 1,257 faces

Textures

  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa

Materials

  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat
Geometry 0 verts 0 faces 0 tex
Resolution
9999999827968
Vertices
0
Faces
0
Memory 13 verts 6 faces 0 tex 7 sel
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
0.4601

Named selections (7)

Named properties (1)

Name Value
autocenter 0
View Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.0000000561644E+15
Vertices
8
Faces
12
Height
0.2333

Named selections (1)

  • component01 8 pts · 12 faces
Fire Geometry 8 verts 12 faces 0 tex 1 sel
Resolution
6.9999999760466E+15
Vertices
8
Faces
12
Height
0.2333

Named selections (1)

  • component01 8 pts · 12 faces
model.cfg
class CfgModels
{
	class TelescopingBaton_retracted
	{
		Sections[]={"zbytek"};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · TelescopingBaton_retracted 1
  • zbytek
Textures 1
  • dz\weapons\melee\blunt\data\telescopingbaton_co.paa
Materials 1
  • dz\weapons\melee\blunt\data\telescopingbaton.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\melee\blunt\telescopingbaton_retracted.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\melee\blunt\TelescopingBaton_retracted.p3d — use the copy button in the page header to paste it elsewhere.