Overview
LODs
5
Vertices
417
Faces
229
Textures
1
Materials
2
Size (X × Y × Z)
0.327 × 0.278 × 0.325 m

ODOL v56 · 18,142 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
0.327 m
size_y
0.278 m
size_z
0.325 m

Flags

autocenter
0
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.480332375
geometrysphere
0.036870472
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0.100000009
massreciprocal
9.999999046
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.244735017, -0.00793681, -0.312507868
bboxmaxposition
0.082444713, 0.270486236, 0.012588698
bboxminvisual
-0.244735017, -0.00793681, -0.312507868
bboxmaxvisual
0.082444713, 0.270486236, 0.012588698

Centers

boundingcenter
0, 0, 0
geometrycenter
0.035985708, -0.000253564, -0.000152095
centerofmass
0.035985708, -0.000253564, -0.000152095
aimingcenter
0.035985708, -0.000253564, -0.000152095

ByteIndices

memory
4
geometry
3
geometryfire
3
geometryview
3
Level of Detail 5
0.000 269 verts 152 faces 1 tex 2 sel
Resolution
0
Vertices
269
Faces
152
Height
0.0120

Named selections (2)

  • bullet 78 pts · 60 faces
  • round 269 pts · 152 faces

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
1.000 102 verts 54 faces 1 tex 2 sel
Resolution
1
Vertices
102
Faces
54
Height
0.0120

Named selections (2)

  • bullet 34 pts · 16 faces
  • round 102 pts · 54 faces

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
2.000 27 verts 11 faces 1 tex
Resolution
2
Vertices
27
Faces
11
Height
0.0087

Textures

  • dz\weapons\ammunition\data\308_loose_co.paa

Materials

  • dz\weapons\ammunition\data\308_loose.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0124

Named selections (1)

  • component01 8 pts · 6 faces

Materials

  • dz\data\data\penetration\metalplate.rvmat

Named properties (1)

Name Value
autocenter 0
Memory 11 verts 6 faces 0 tex 5 sel
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.2784

Named selections (5)

model.cfg
class CfgModels
{
	class 308Win_SingleRound
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · 308Win_SingleRound 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\ammunition\data\308_loose_co.paa
Materials 2
  • dz\data\data\penetration\metalplate.rvmat
  • dz\weapons\ammunition\data\308_loose.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\308win_singleround.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\308Win_SingleRound.p3d — use the copy button in the page header to paste it elsewhere.