Overview
Turntable preview of nabojnice_762.p3d
Experimental preview — Resolution1.000 · 202 verts · drag left/right to rotate · scroll to zoom

Turntable preview

This is a server-rendered preview built from one Resolution LOD of the in-game model. It is not the full P3D file.

  • Rotate: click and drag left or right inside the preview window.
  • Zoom: scroll the mouse wheel over the preview (double-click to reset).
  • Touch: swipe horizontally on the preview.
  • Pop out: use the ↗ button on the preview to open a larger window.
  • Tip: a full rotation is 24 frames — drag steadily for a smooth spin.

Only the preview images are sent to your browser — not the mesh data.

LODs
5
Vertices
564
Faces
418
Textures
1
Materials
1
Size (X × Y × Z)
0.015 × 0.013 × 0.068 m

ODOL v56 · 22,591 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 36

Size

size_x
0.015 m
size_y
0.013 m
size_z
0.068 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.034631778
geometrysphere
0.035038099
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0.050000004
massreciprocal
19.999998093
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.007735005, -0.00669871, -0.033756919
bboxmaxposition
0.007735005, 0.00669871, 0.033756923
bboxminvisual
-0.007735005, -0.00669871, -0.033756919
bboxmaxvisual
0.007735005, 0.00669871, 0.033756923

Centers

boundingcenter
0.000016853, -0.000000043, 0.047544058
geometrycenter
0, 0, -0.00024624
centerofmass
0, -0, -0.00024624
aimingcenter
0, 0, -0.00024624

ByteIndices

geometry
4
geometryfire
4
geometryview
4
Level of Detail 5
1.000 202 verts 158 faces 1 tex
Resolution
1
Vertices
202
Faces
158
Height
0.0131

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
2.000 100 verts 62 faces 1 tex
Resolution
2
Vertices
100
Faces
62
Height
0.0131

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
3.000 52 verts 34 faces 1 tex
Resolution
3
Vertices
52
Faces
34
Height
0.0131

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
View-Pilot 202 verts 158 faces 1 tex
Resolution
1100
Vertices
202
Faces
158
Height
0.0131

Textures

  • dz\weapons\projectiles\data\5_56_co.paa

Materials

  • dz\weapons\projectiles\data\5_56.rvmat
Geometry 8 verts 6 faces 0 tex 1 sel
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0134

Named selections (1)

  • component01 8 pts · 6 faces
model.cfg
class CfgModels
{
	class nabojnice_762
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · nabojnice_762 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\projectiles\data\5_56_co.paa
Materials 1
  • dz\weapons\projectiles\data\5_56.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\nabojnice_762.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\nabojnice_762.p3d — use the copy button in the page header to paste it elsewhere.