Overview
LODs
2
Vertices
864
Faces
1,312
Textures
1
Materials
2
Size (X × Y × Z)
0.077 × 0.066 × 0.174 m

CfgModels · tracer_40mm_grenade — Sections

  • bullet

ODOL v56 · 39,182 bytes · Skeleton bones: 2 · Sections: 1

ODOL Flags 34

Size

size_x
0.077 m
size_y
0.066 m
size_z
0.174 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
0.087404646
geometrysphere
0.087404646
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
0
massreciprocal
10000000000
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-0.038438816, -0.03310306, -0.087140054
bboxmaxposition
0.038438816, 0.03310306, 0.087140054
bboxminvisual
-0.038438816, -0.03310306, -0.087140054
bboxmaxvisual
0.038438816, 0.03310306, 0.087140054

Centers

boundingcenter
0.003814768, -0.000959467, 0.001052272
geometrycenter
0, 0, 0
centerofmass
0, 0, 0
aimingcenter
0, 0, 0

ByteIndices

memory
1
Level of Detail 2
1.000 860 verts 1,312 faces 1 tex 3 sel
Resolution
1
Vertices
860
Faces
1,312
Height
0.0407

Named selections (3)

  • bullet 860 pts · 1,312 faces
  • camo_nose 0 pts · 288 faces
  • camo_shell 0 pts · 983 faces

Textures

  • dz\weapons\ammunition\data\40mm_grenade_hedp_co.paa

Materials

  • dz\weapons\ammunition\data\40mm_grenade.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_copper.rvmat
Memory 4 verts 0 faces 0 tex 2 sel
Resolution
9.999999869911E+14
Vertices
4
Faces
0
Height
0.0662

Named selections (2)

model.cfg
class CfgSkeletons
{
	class Skeleton_DZbullet
	{
		IsDiscrete=1;
		SkeletonInherit="";
		SkeletonBones[]={"bullet_rot","","bullet","bullet_rot"};
	};
};
class CfgModels
{
	class tracer_40mm_grenade
	{
		SkeletonName="Skeleton_DZbullet";
		Sections[]={"bullet"};
		class Animations
		{
			class bullet_orient
			{
				type="rotation";
				source="time";
				minValue=0.0;
				maxValue=0.001;
				phaseBeg=0.0;
				phaseEnd=0.001;
				selection="bullet";
				memory=1;
				axis="orient";
				angle0=-1.5708;
				angle1=-1.5708;
			};
			class bullet_rot
			{
				type="rotation";
				source="time";
				minValue=0.0;
				maxValue=0.3;
				phaseBeg=0.0;
				phaseEnd=0.3;
				sourceAddress="loop";
				selection="bullet";
				memory=1;
				axis="bullet";
				angle0=0.0;
				angle1=-6.28319;
			};
		};
	};
};
CfgSkeletons · Skeleton_DZbullet 2
BoneParent
bullet_rot —
bullet bullet_rot
CfgModels · tracer_40mm_grenade 1
  • bullet
Textures 1
  • dz\weapons\ammunition\data\40mm_grenade_hedp_co.paa
Materials 2
  • dz\weapons\ammunition\data\40mm_grenade.rvmat
  • dz\weapons\ammunition\data\40mm_grenade_copper.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\weapons\projectiles\tracer_40mm_grenade.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\weapons\projectiles\tracer_40mm_grenade.p3d — use the copy button in the page header to paste it elsewhere.