Overview
- LODs
- 7
- Vertices
- 2,971
- Faces
- 1,978
- Textures
- 2
- Materials
- 5
Level of Detail 7
1.000 1,853 verts 1,126 faces 2 tex
Textures
dz\structures_bliss\walls\data\vineyardfence_concrete_co.paadz\structures_bliss\walls\data\vineyardfence_wires_co.paa
Materials
dz\structures_bliss\walls\data\vineyardfence_concrete.rvmatdz\structures_bliss\walls\data\vineyardfence_wires.rvmat
2.000 728 verts 476 faces 2 tex
Textures
dz\structures_bliss\walls\data\vineyardfence_concrete_co.paadz\structures_bliss\walls\data\vineyardfence_wires_co.paa
Materials
dz\structures_bliss\walls\data\vineyardfence_concrete.rvmatdz\structures_bliss\walls\data\vineyardfence_wires.rvmat
3.000 144 verts 72 faces 1 tex
Textures
dz\structures_bliss\walls\data\vineyardfence_wires_co.paa
Materials
dz\structures_bliss\walls\data\vineyardfence_mlod.rvmat
Geometry 40 verts 37 faces 0 tex
Named selections (5)
LandContact 40 verts 37 faces 0 tex
Named selections (5)
View Geometry 32 verts 31 faces 0 tex
Named selections (4)
Fire Geometry 134 verts 199 faces 0 tex
Named selections (14)
Materials
dz\data\data\penetration\concrete.rvmatdz\data\data\penetration\weaponlift.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class Wall_FenVineyard: Default
{
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · Wall_FenVineyard 0
No Sections in model.cfg.
Textures 2
dz\structures_bliss\walls\data\vineyardfence_concrete_co.paadz\structures_bliss\walls\data\vineyardfence_wires_co.paa
Materials 5
dz\data\data\penetration\concrete.rvmatdz\data\data\penetration\weaponlift.rvmatdz\structures_bliss\walls\data\vineyardfence_concrete.rvmatdz\structures_bliss\walls\data\vineyardfence_mlod.rvmatdz\structures_bliss\walls\data\vineyardfence_wires.rvmat