Overview
LODs
9
Vertices
4,133
Faces
3,980
Textures
1
Materials
2

ODOL v54 · 139,346 bytes · Skeleton bones: 0 · Sections: 0

Level of Detail 9
1.000 1,335 verts 1,244 faces 1 tex
Resolution
1
Vertices
1,335
Faces
1,244
Height
0.0479

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_lasersight_co.paa

Materials

  • dz\weapons\attachments\data\m4_lasersight.rvmat
2.000 539 verts 472 faces 1 tex
Resolution
2
Vertices
539
Faces
472
Height
0.0479

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_lasersight_co.paa

Materials

  • dz\weapons\attachments\data\m4_lasersight.rvmat
3.000 206 verts 180 faces 1 tex
Resolution
3
Vertices
206
Faces
180
Height
0.0387

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_lasersight_co.paa

Materials

  • dz\weapons\attachments\data\m4_lasersight.rvmat
4.000 24 verts 12 faces 1 tex
Resolution
4
Vertices
24
Faces
12
Height
0.0238

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_lasersight_co.paa

Materials

  • dz\weapons\attachments\data\m4_lasersight.rvmat
View-Pilot 1,992 verts 2,042 faces 1 tex
Resolution
1100
Vertices
1,992
Faces
2,042
Height
0.0480

Named selections (1)

  • zbytek

Textures

  • dz\weapons\attachments\data\m4_lasersight_co.paa

Materials

  • dz\weapons\attachments\data\m4_lasersight.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.0529

Named selections (1)

  • component01
Memory 13 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
0.2238
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.0509

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.0300

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class weaponlight_peq2: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · weaponlight_peq2 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\attachments\data\m4_lasersight_co.paa
Materials 2
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\data\m4_lasersight.rvmat