Overview
- LODs
- 10
- Vertices
- 1,636
- Faces
- 791
- Textures
- 1
- Materials
- 2
CfgModels · magazine_ak101_30rnd — Sections
Level of Detail 10
0.000 486 verts 222 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
1.000 274 verts 126 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
2.000 80 verts 35 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
3.000 43 verts 17 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
4.000 18 verts 8 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
View-Pilot 699 verts 353 faces 1 tex
Named selections (2)
Textures
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials
dz\weapons\firearms\ak101\data\ak101.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 12 verts 12 faces 0 tex
Other named selections (6)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class magazine_ak101_30rnd: Default
{
Sections[] =
{
"zbytek",
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · magazine_ak101_30rnd 2
Textures 1
dz\weapons\firearms\ak101\data\ak101_co.paa
Materials 2
dz\data\data\penetration\armor_1mm_plate.rvmatdz\weapons\firearms\ak101\data\ak101.rvmat