Overview
- LODs
- 10
- Vertices
- 4,297
- Faces
- 3,499
- Textures
- 1
- Materials
- 2
CfgModels · optic_buis — Sections
Level of Detail 10
0.000 1,126 verts 946 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
1.000 686 verts 533 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
2.000 359 verts 249 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
3.000 201 verts 132 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
4.000 61 verts 34 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
View-Pilot 1,818 verts 1,547 faces 1 tex
Named selections (1)
Textures
dz\weapons\attachments\data\m4_buis_co.paa
Materials
dz\weapons\attachments\data\m4_buis.rvmat
Geometry 12 verts 20 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\metalplate.rvmat
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 12 verts 20 faces 0 tex
Materials
dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class optic_buis: Default
{
Sections[] =
{
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · optic_buis 1
Textures 1
dz\weapons\attachments\data\m4_buis_co.paa
Materials 2
dz\data\data\penetration\metalplate.rvmatdz\weapons\attachments\data\m4_buis.rvmat