Overview
LODs
11
Vertices
23,266
Faces
17,067
Textures
7
Materials
5

CfgModels · optic_mark4 — Sections

  • camo
  • hide

ODOL v54 · 735,691 bytes · Skeleton bones: 1 · Sections: 2

Level of Detail 11
1.000 8,579 verts 6,581 faces 4 tex
Resolution
1
Vertices
8,579
Faces
6,581
Height
0.3485

Named selections (2)

  • camo
  • hide

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0,0.03,0.06,0.99,ca)
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clear3pp.rvmat
  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
2.000 3,778 verts 2,663 faces 3 tex
Resolution
2
Vertices
3,778
Faces
2,663
Height
0.3485

Named selections (2)

  • camo
  • hide

Textures

  • #(argb,8,8,3)color(0,0.03,0.06,0.99,ca)
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\lensglass_clear3pp.rvmat
  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
3.000 1,187 verts 687 faces 1 tex
Resolution
3
Vertices
1,187
Faces
687
Height
0.3488

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
4.000 599 verts 296 faces 1 tex
Resolution
4
Vertices
599
Faces
296
Height
0.3488

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
5.000 351 verts 165 faces 1 tex
Resolution
5
Vertices
351
Faces
165
Height
0.3490

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
6.000 111 verts 45 faces 1 tex
Resolution
6
Vertices
111
Faces
45
Height
0.3490

Named selections (1)

  • camo

Textures

  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa

Materials

  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
View-Pilot 8,619 verts 6,599 faces 7 tex
Resolution
1100
Vertices
8,619
Faces
6,599
Height
0.3485

Named selections (2)

  • camo
  • hide

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0,0.03,0.06,0.99,ca)
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa
  • dz\weapons\attachments\optics\data\opticview_mark4_ca.paa
  • dz\weapons\attachments\optics\data\opticview_mark4_e_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clear3pp.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_mark4.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.3506

Named selections (1)

  • component01
Memory 18 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
18
Faces
12
Height
1.2834
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.3512

Named selections (1)

  • component01
Fire Geometry 8 verts 7 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
7
Height
0.3560

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
	class mark4_optics
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_mark4: Default
	{
		SkeletonName = "mark4_optics";
		Sections[] =
		{
			"camo",
			"hide"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · mark4_optics 1
BoneParent
hide
CfgModels · optic_mark4 2
  • camo
  • hide
Textures 7
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • #(argb,8,8,3)color(0,0.03,0.06,0.99,ca)
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\optic_longrange_scope_reticle_co.paa
  • dz\weapons\attachments\optics\data\optic_mark4_tan_co.paa
  • dz\weapons\attachments\optics\data\opticview_mark4_ca.paa
  • dz\weapons\attachments\optics\data\opticview_mark4_e_ca.paa
Materials 5
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_1mm_plate.rvmat
  • dz\weapons\attachments\optics\data\lensglass_clear3pp.rvmat
  • dz\weapons\attachments\optics\data\nodiffuse.rvmat
  • dz\weapons\attachments\optics\data\optic_mark4.rvmat