Overview
- LODs
- 10
- Vertices
- 9,731
- Faces
- 6,236
- Textures
- 4
- Materials
- 5
CfgModels · optic_pistol — Sections
Level of Detail 10
1.000 2,435 verts 1,610 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmat
2.000 1,263 verts 825 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmat
3.000 448 verts 262 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmat
4.000 222 verts 110 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmat
5.000 84 verts 30 faces 1 tex
Named selections (2)
Textures
dz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmat
View-Pilot 5,239 verts 3,369 faces 4 tex
Named selections (3)
Textures
#(argb,8,8,3)color(0,0,0,1.0,co)dz\weapons\attachments\data\scope_alpha_clear_ca.paadz\weapons\attachments\optics\data\optic_pistol_scope_reticle_ca.paadz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials
dz\weapons\attachments\data\pistol_scope.rvmatdz\weapons\attachments\optics\data\lensglass_noreflect.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmatdz\weapons\attachments\optics\data\nodiffuse.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 16 verts 12 faces 0 tex
Other named selections (9)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\armor_1mm_plate.rvmat
model.cfg
class CfgSkeletons
{
class optics_base
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"hide", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class optic_pistol: Default
{
SkeletonName = "optics_base";
Sections[] =
{
"zbytek",
"camo",
"hide"
};
class Animations
{
class hide
{
type = "Hide";
source = "user";
selection = "hide";
minValue = "0";
maxValue = "1";
hideValue = "0.01";
};
};
};
};
CfgSkeletons · optics_base 1
| Bone | Parent |
|---|---|
| hide | — |
CfgModels · optic_pistol 3
Textures 4
#(argb,8,8,3)color(0,0,0,1.0,co)dz\weapons\attachments\data\scope_alpha_clear_ca.paadz\weapons\attachments\optics\data\optic_pistol_scope_reticle_ca.paadz\weapons\attachments\optics\data\pistol_scope_co.paa
Materials 5
dz\data\data\penetration\armor_1mm_plate.rvmatdz\weapons\attachments\data\pistol_scope.rvmatdz\weapons\attachments\optics\data\lensglass_noreflect.rvmatdz\weapons\attachments\optics\data\lensglass_standard.rvmatdz\weapons\attachments\optics\data\nodiffuse.rvmat