Overview
LODs
10
Vertices
11,419
Faces
9,554
Textures
7
Materials
9

CfgModels · optic_pso1 — Sections

  • zbytek
  • reticle_nonglow
  • camo
  • hide
  • reddot
  • camo2

ODOL v54 · 363,891 bytes · Skeleton bones: 1 · Sections: 6

Level of Detail 10
1.000 3,267 verts 2,826 faces 5 tex
Resolution
1
Vertices
3,267
Faces
2,826
Height
0.2689

Named selections (3)

  • camo
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
2.000 1,672 verts 1,325 faces 1 tex
Resolution
2
Vertices
1,672
Faces
1,325
Height
0.2685

Named selections (3)

  • camo
  • hide
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
3.000 694 verts 490 faces 1 tex
Resolution
3
Vertices
694
Faces
490
Height
0.2662

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
4.000 332 verts 209 faces 1 tex
Resolution
4
Vertices
332
Faces
209
Height
0.2669

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
5.000 119 verts 60 faces 1 tex
Resolution
5
Vertices
119
Faces
60
Height
0.2661

Named selections (2)

  • camo
  • zbytek

Textures

  • dz\weapons\attachments\data\svd_scope_co.paa

Materials

  • dz\weapons\attachments\data\svd_scope.rvmat
View-Pilot 5,214 verts 4,510 faces 7 tex
Resolution
1100
Vertices
5,214
Faces
4,510
Height
0.2582

Named selections (6)

  • camo
  • camo2
  • hide
  • reddot
  • reticle_nonglow
  • zbytek

Textures

  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa

Materials

  • dz\data\data\default.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default2xalpha.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\tritium_medium.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.2927

Named selections (1)

  • component01
Memory 14 verts 12 faces 0 tex
Resolution
9.999999869911E+14
Vertices
14
Faces
12
Height
1.1497
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.2920

Named selections (1)

  • component01
Fire Geometry 91 verts 110 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
91
Faces
110
Height
0.2669

Named selections (1)

  • zbytek

Materials

  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
model.cfg
class CfgSkeletons
{
	class optics_base
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"hide", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class optic_pso1: Default
	{
		SkeletonName = "optics_base";
		Sections[] =
		{
			"zbytek",
			"reticle_nonglow",
			"camo",
			"hide",
			"reddot",
			"camo2"
		};
		class Animations
		{
			class hide
			{
				type = "Hide";
				source = "user";
				selection = "hide";
				minValue = "0";
				maxValue = "1";
				hideValue = "0.01";
			};
		};
	};
};
CfgSkeletons · optics_base 1
BoneParent
hide
CfgModels · optic_pso1 6
  • zbytek
  • reticle_nonglow
  • camo
  • hide
  • reddot
  • camo2
Textures 7
  • #(argb,8,8,3)color(0,0,0,0.1,ca)
  • #(argb,8,8,3)color(0,0,0,1.0,co)
  • dz\weapons\attachments\data\svd_scope_ca.paa
  • dz\weapons\attachments\data\svd_scope_co.paa
  • dz\weapons\attachments\optics\data\lensglass_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso1glow_ca.paa
  • dz\weapons\attachments\optics\data\reticle_pso_ca.paa
Materials 9
  • dz\data\data\default.rvmat
  • dz\data\data\penetration\armor_3mm_plate.rvmat
  • dz\data\data\penetration\castiron.rvmat
  • dz\weapons\attachments\data\svd_scope.rvmat
  • dz\weapons\attachments\optics\data\default2xalpha.rvmat
  • dz\weapons\attachments\optics\data\default_black.rvmat
  • dz\weapons\attachments\optics\data\forceddiffuse.rvmat
  • dz\weapons\attachments\optics\data\lensglass_standard.rvmat
  • dz\weapons\attachments\optics\data\tritium_medium.rvmat