Overview
- LODs
- 8
- Vertices
- 8,356
- Faces
- 8,570
- Textures
- 2
- Materials
- 4
- Proxies
- 3
CfgModels · trumpet — Sections
Level of Detail 8
1.000 2,010 verts 1,887 faces 1 tex
Proxies (2)
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_hunting
Named selections (7)
Textures
dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials
dz\weapons\firearms\trumpet\data\trumpet.rvmat
2.000 989 verts 944 faces 1 tex
Proxies (2)
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_hunting
Named selections (5)
Textures
dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials
dz\weapons\firearms\trumpet\data\trumpet.rvmat
3.000 438 verts 392 faces 1 tex
Proxies (2)
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_hunting
Named selections (4)
Textures
dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials
dz\weapons\firearms\trumpet\data\trumpet.rvmat
4.000 126 verts 87 faces 1 tex
Proxies (2)
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_hunting
Named selections (3)
Textures
dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials
dz\weapons\firearms\trumpet\data\trumpet.rvmat
View-Pilot 4,727 verts 5,222 faces 2 tex
Proxies (2)
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_hunting
Named selections (9)
Textures
dz\weapons\ammunition\data\22lr_co.paadz\weapons\firearms\trumpet\data\trombone_co.paa
Materials
dz\weapons\ammunition\data\22lr.rvmatdz\weapons\firearms\trumpet\data\trumpet.rvmat
Geometry 16 verts 12 faces 0 tex
Named selections (2)
Memory 34 verts 14 faces 0 tex
Proxies (2)
dz\weapons\attachments\optics\optic_huntingdz\weapons\proxies\muzzle_flash_rifle_silencer
Other named selections (15)
View Geometry 16 verts 12 faces 0 tex
Named selections (2)
Materials
dz\data\data\penetration\metalplate.rvmatdz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
class trumpet
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"magazine", "",
"trigger", "",
"pump", "",
"mag_tube", "pump",
"rod", "",
"bolt", "",
"shell_parent", "",
"shell", "shell_parent",
"shell_fpv", ""
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class trumpet: Default
{
SkeletonName = "trumpet";
Sections[] =
{
"camo",
"zbytek",
"zasleh"
};
class Animations
{
class trigger_reload_1
{
type = "Rotation";
source = "reload";
selection = "trigger";
axis = "trigger_axis";
minPhase = "0";
maxPhase = "0.7";
minValue = "0";
maxValue = "0.7";
angle0 = "0";
angle1 = "-0.17453292";
};
class trigger_reload_2
{
type = "Rotation";
source = "reload";
selection = "trigger";
axis = "trigger_axis";
minPhase = "0.8";
maxPhase = "0.99";
minValue = "0.8";
maxValue = "0.99";
angle0 = "0";
angle1 = "0.17453292";
};
class pump_move_back
{
type = "Translation";
source = "reload";
selection = "pump";
axis = "pump_axis";
minPhase = "0.37";
maxPhase = "0.415";
minValue = "0.37";
maxValue = "0.415";
offset0 = "0";
offset1 = "1";
};
class pump_move_forward
{
type = "Translation";
source = "reload";
selection = "pump";
axis = "pump_axis";
minPhase = "0.58";
maxPhase = "0.712";
minValue = "0.58";
maxValue = "0.712";
offset0 = "0";
offset1 = "-1";
};
class rod_move_back
{
type = "Translation";
source = "reload";
selection = "rod";
axis = "pump_axis";
minPhase = "0.37";
maxPhase = "0.415";
minValue = "0.37";
maxValue = "0.415";
offset0 = "0";
offset1 = "1";
};
class rod_move_forward
{
type = "Translation";
source = "reload";
selection = "rod";
axis = "pump_axis";
minPhase = "0.58";
maxPhase = "0.712";
minValue = "0.58";
maxValue = "0.712";
offset0 = "0";
offset1 = "-1";
};
class bolt_move_back
{
type = "Translation";
source = "reload";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.37";
maxPhase = "0.415";
minValue = "0.37";
maxValue = "0.415";
offset0 = "0";
offset1 = "0.8";
};
class bolt_move_forward
{
type = "Translation";
source = "reload";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.58";
maxPhase = "0.712";
minValue = "0.58";
maxValue = "0.712";
offset0 = "0";
offset1 = "-0.8";
};
class rod_move_back_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "rod";
axis = "pump_axis";
minPhase = "0.1";
maxPhase = "0.12";
minValue = "0.1";
maxValue = "0.12";
offset0 = "0";
offset1 = "-2.7";
};
class rod_move_forward_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "rod";
axis = "pump_axis";
minPhase = "0.75";
maxPhase = "0.77";
minValue = "0.75";
maxValue = "0.77";
offset0 = "0";
offset1 = "2.7";
};
class pump_move_back_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "pump";
axis = "pump_axis";
minPhase = "0.885";
maxPhase = "0.9";
minValue = "0.885";
maxValue = "0.9";
offset0 = "0";
offset1 = "1";
};
class pump_move_forward_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "pump";
axis = "pump_axis";
minPhase = "0.925";
maxPhase = "0.945";
minValue = "0.925";
maxValue = "0.945";
offset0 = "0";
offset1 = "-1";
};
class bolt_move_back_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.885";
maxPhase = "0.9";
minValue = "0.885";
maxValue = "0.9";
offset0 = "0";
offset1 = "0.8";
};
class bolt_move_forward_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.925";
maxPhase = "0.945";
minValue = "0.925";
maxValue = "0.945";
offset0 = "0";
offset1 = "-0.8";
};
class rod_back_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "rod";
axis = "pump_axis";
minPhase = "0.885";
maxPhase = "0.9";
minValue = "0.885";
maxValue = "0.9";
offset0 = "0";
offset1 = "1";
};
class rod_forward_rel
{
type = "Translation";
source = "reloadmagazine";
selection = "rod";
axis = "pump_axis";
minPhase = "0.925";
maxPhase = "0.945";
minValue = "0.925";
maxValue = "0.945";
offset0 = "0";
offset1 = "-1";
};
class bullet_to_hand
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "bullet_axis";
minPhase = "0.37";
maxPhase = "0.37001";
minValue = "0.37";
maxValue = "0.37001";
offset0 = "0";
offset1 = "-1";
};
class bullet_load_1
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.37002";
maxPhase = "0.4";
minValue = "0.37002";
maxValue = "0.4";
offset0 = "0";
offset1 = "-1.1";
};
class bullet_load_1_back
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.43";
maxPhase = "0.43001";
minValue = "0.43";
maxValue = "0.43001";
offset0 = "0";
offset1 = "1.1";
};
class bullet_load_2
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.43002";
maxPhase = "0.46";
minValue = "0.43002";
maxValue = "0.46";
offset0 = "0";
offset1 = "-1.1";
};
class bullet_load_2_back
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.49";
maxPhase = "0.49001";
minValue = "0.49";
maxValue = "0.49001";
offset0 = "0";
offset1 = "1.1";
};
class bullet_load_3
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.49002";
maxPhase = "0.52";
minValue = "0.49002";
maxValue = "0.52";
offset0 = "0";
offset1 = "-1.1";
};
class bullet_load_3_back
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.55";
maxPhase = "0.55001";
minValue = "0.55";
maxValue = "0.55001";
offset0 = "0";
offset1 = "1.1";
};
class bullet_load_4
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.55002";
maxPhase = "58";
minValue = "0.55002";
maxValue = "58";
offset0 = "0";
offset1 = "-1.1";
};
class bullet_load_4_back
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "load_axis";
minPhase = "0.58001";
maxPhase = "0.58002";
minValue = "0.58001";
maxValue = "0.58002";
offset0 = "0";
offset1 = "1.1";
};
class bullet_to_weapon
{
type = "Translation";
source = "reloadmagazine";
selection = "shell_fpv";
axis = "bullet_axis";
minPhase = "0.58003";
maxPhase = "0.58004";
minValue = "0.58003";
maxValue = "0.58004";
offset0 = "0";
offset1 = "1";
};
};
};
};
CfgSkeletons · trumpet 9
| Bone | Parent |
|---|---|
| magazine | — |
| trigger | — |
| pump | — |
| mag_tube | pump |
| rod | — |
| bolt | — |
| shell_parent | — |
| shell | shell_parent |
| shell_fpv | — |
CfgModels · trumpet 3
Proxies 3
dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressordz\weapons\attachments\optics\optic_huntingdz\weapons\proxies\muzzle_flash_rifle_silencer
Textures 2
dz\weapons\ammunition\data\22lr_co.paadz\weapons\firearms\trumpet\data\trombone_co.paa
Materials 4
dz\data\data\penetration\metalplate.rvmatdz\data\data\penetration\wood.rvmatdz\weapons\ammunition\data\22lr.rvmatdz\weapons\firearms\trumpet\data\trumpet.rvmat