Overview
trumpet
Preview courtesy of Sam's Object Finder
LODs
8
Vertices
8,356
Faces
8,570
Textures
2
Materials
4
Proxies
3

CfgModels · trumpet — Sections

  • camo
  • zbytek
  • zasleh

ODOL v54 · 295,043 bytes · Skeleton bones: 9 · Sections: 3

Level of Detail 8
1.000 2,010 verts 1,887 faces 1 tex
Resolution
1
Vertices
2,010
Faces
1,887
Height
0.1890
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Named selections (7)

  • bolt
  • camo
  • mag_tube
  • pump
  • rod
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat
2.000 989 verts 944 faces 1 tex
Resolution
2
Vertices
989
Faces
944
Height
0.1828
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Named selections (5)

  • bolt
  • camo
  • pump
  • trigger
  • zbytek

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat
3.000 438 verts 392 faces 1 tex
Resolution
3
Vertices
438
Faces
392
Height
0.1828
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Named selections (4)

  • bolt
  • camo
  • pump
  • zbytek

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat
4.000 126 verts 87 faces 1 tex
Resolution
4
Vertices
126
Faces
87
Height
0.1756
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Named selections (3)

  • camo
  • pump
  • zbytek

Textures

  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\firearms\trumpet\data\trumpet.rvmat
View-Pilot 4,727 verts 5,222 faces 2 tex
Resolution
1100
Vertices
4,727
Faces
5,222
Height
0.1876
Proxies
2

Proxies (2)

  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting

Named selections (9)

  • bolt
  • camo
  • mag_tube
  • pump
  • rod
  • shell
  • shell_fpv
  • trigger
  • zbytek

Textures

  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\firearms\trumpet\data\trombone_co.paa

Materials

  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\firearms\trumpet\data\trumpet.rvmat
Geometry 16 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
16
Faces
12
Height
0.1800

Named selections (2)

  • component01
  • component02
Memory 34 verts 14 faces 0 tex
Resolution
9.999999869911E+14
Vertices
34
Faces
14
Height
0.5780
Proxies
2

Proxies (2)

  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\proxies\muzzle_flash_rifle_silencer
View Geometry 16 verts 12 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
16
Faces
12
Height
0.1800

Named selections (2)

  • component01
  • component02

Materials

  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
model.cfg
class CfgSkeletons
{
	class trumpet
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"pump", "",
			"mag_tube", "pump",
			"rod", "",
			"bolt", "",
			"shell_parent", "",
			"shell", "shell_parent",
			"shell_fpv", ""
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class trumpet: Default
	{
		SkeletonName = "trumpet";
		Sections[] =
		{
			"camo",
			"zbytek",
			"zasleh"
		};
		class Animations
		{
			class trigger_reload_1
			{
				type = "Rotation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0";
				maxPhase = "0.7";
				minValue = "0";
				maxValue = "0.7";
				angle0 = "0";
				angle1 = "-0.17453292";
			};
			class trigger_reload_2
			{
				type = "Rotation";
				source = "reload";
				selection = "trigger";
				axis = "trigger_axis";
				minPhase = "0.8";
				maxPhase = "0.99";
				minValue = "0.8";
				maxValue = "0.99";
				angle0 = "0";
				angle1 = "0.17453292";
			};
			class pump_move_back
			{
				type = "Translation";
				source = "reload";
				selection = "pump";
				axis = "pump_axis";
				minPhase = "0.37";
				maxPhase = "0.415";
				minValue = "0.37";
				maxValue = "0.415";
				offset0 = "0";
				offset1 = "1";
			};
			class pump_move_forward
			{
				type = "Translation";
				source = "reload";
				selection = "pump";
				axis = "pump_axis";
				minPhase = "0.58";
				maxPhase = "0.712";
				minValue = "0.58";
				maxValue = "0.712";
				offset0 = "0";
				offset1 = "-1";
			};
			class rod_move_back
			{
				type = "Translation";
				source = "reload";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.37";
				maxPhase = "0.415";
				minValue = "0.37";
				maxValue = "0.415";
				offset0 = "0";
				offset1 = "1";
			};
			class rod_move_forward
			{
				type = "Translation";
				source = "reload";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.58";
				maxPhase = "0.712";
				minValue = "0.58";
				maxValue = "0.712";
				offset0 = "0";
				offset1 = "-1";
			};
			class bolt_move_back
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.37";
				maxPhase = "0.415";
				minValue = "0.37";
				maxValue = "0.415";
				offset0 = "0";
				offset1 = "0.8";
			};
			class bolt_move_forward
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.58";
				maxPhase = "0.712";
				minValue = "0.58";
				maxValue = "0.712";
				offset0 = "0";
				offset1 = "-0.8";
			};
			class rod_move_back_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.1";
				maxPhase = "0.12";
				minValue = "0.1";
				maxValue = "0.12";
				offset0 = "0";
				offset1 = "-2.7";
			};
			class rod_move_forward_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.75";
				maxPhase = "0.77";
				minValue = "0.75";
				maxValue = "0.77";
				offset0 = "0";
				offset1 = "2.7";
			};
			class pump_move_back_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "pump";
				axis = "pump_axis";
				minPhase = "0.885";
				maxPhase = "0.9";
				minValue = "0.885";
				maxValue = "0.9";
				offset0 = "0";
				offset1 = "1";
			};
			class pump_move_forward_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "pump";
				axis = "pump_axis";
				minPhase = "0.925";
				maxPhase = "0.945";
				minValue = "0.925";
				maxValue = "0.945";
				offset0 = "0";
				offset1 = "-1";
			};
			class bolt_move_back_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.885";
				maxPhase = "0.9";
				minValue = "0.885";
				maxValue = "0.9";
				offset0 = "0";
				offset1 = "0.8";
			};
			class bolt_move_forward_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.925";
				maxPhase = "0.945";
				minValue = "0.925";
				maxValue = "0.945";
				offset0 = "0";
				offset1 = "-0.8";
			};
			class rod_back_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.885";
				maxPhase = "0.9";
				minValue = "0.885";
				maxValue = "0.9";
				offset0 = "0";
				offset1 = "1";
			};
			class rod_forward_rel
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "rod";
				axis = "pump_axis";
				minPhase = "0.925";
				maxPhase = "0.945";
				minValue = "0.925";
				maxValue = "0.945";
				offset0 = "0";
				offset1 = "-1";
			};
			class bullet_to_hand
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "bullet_axis";
				minPhase = "0.37";
				maxPhase = "0.37001";
				minValue = "0.37";
				maxValue = "0.37001";
				offset0 = "0";
				offset1 = "-1";
			};
			class bullet_load_1
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.37002";
				maxPhase = "0.4";
				minValue = "0.37002";
				maxValue = "0.4";
				offset0 = "0";
				offset1 = "-1.1";
			};
			class bullet_load_1_back
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.43";
				maxPhase = "0.43001";
				minValue = "0.43";
				maxValue = "0.43001";
				offset0 = "0";
				offset1 = "1.1";
			};
			class bullet_load_2
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.43002";
				maxPhase = "0.46";
				minValue = "0.43002";
				maxValue = "0.46";
				offset0 = "0";
				offset1 = "-1.1";
			};
			class bullet_load_2_back
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.49";
				maxPhase = "0.49001";
				minValue = "0.49";
				maxValue = "0.49001";
				offset0 = "0";
				offset1 = "1.1";
			};
			class bullet_load_3
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.49002";
				maxPhase = "0.52";
				minValue = "0.49002";
				maxValue = "0.52";
				offset0 = "0";
				offset1 = "-1.1";
			};
			class bullet_load_3_back
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.55";
				maxPhase = "0.55001";
				minValue = "0.55";
				maxValue = "0.55001";
				offset0 = "0";
				offset1 = "1.1";
			};
			class bullet_load_4
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.55002";
				maxPhase = "58";
				minValue = "0.55002";
				maxValue = "58";
				offset0 = "0";
				offset1 = "-1.1";
			};
			class bullet_load_4_back
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "load_axis";
				minPhase = "0.58001";
				maxPhase = "0.58002";
				minValue = "0.58001";
				maxValue = "0.58002";
				offset0 = "0";
				offset1 = "1.1";
			};
			class bullet_to_weapon
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "shell_fpv";
				axis = "bullet_axis";
				minPhase = "0.58003";
				maxPhase = "0.58004";
				minValue = "0.58003";
				maxValue = "0.58004";
				offset0 = "0";
				offset1 = "1";
			};
		};
	};
};
CfgSkeletons · trumpet 9
BoneParent
magazine
trigger
pump
mag_tube pump
rod
bolt
shell_parent
shell shell_parent
shell_fpv
CfgModels · trumpet 3
  • camo
  • zbytek
  • zasleh
Proxies 3
  • dz\trunk\dz\weapons\attachments\muzzle\bottle_suppressor
  • dz\weapons\attachments\optics\optic_hunting
  • dz\weapons\proxies\muzzle_flash_rifle_silencer
Textures 2
  • dz\weapons\ammunition\data\22lr_co.paa
  • dz\weapons\firearms\trumpet\data\trombone_co.paa
Materials 4
  • dz\data\data\penetration\metalplate.rvmat
  • dz\data\data\penetration\wood.rvmat
  • dz\weapons\ammunition\data\22lr.rvmat
  • dz\weapons\firearms\trumpet\data\trumpet.rvmat