Overview
- LODs
- 9
- Vertices
- 4,178
- Faces
- 2,800
- Textures
- 1
- Materials
- 2
CfgModels · CombatKnife — Sections
Level of Detail 9
1.000 1,075 verts 719 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials
dz\weapons\melee\blade\data\combat_knife.rvmat
2.000 724 verts 415 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials
dz\weapons\melee\blade\data\combat_knife.rvmat
3.000 511 verts 243 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials
dz\weapons\melee\blade\data\combat_knife.rvmat
4.000 66 verts 36 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials
dz\weapons\melee\blade\data\combat_knife.rvmat
View-Pilot 1,764 verts 1,357 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials
dz\weapons\melee\blade\data\combat_knife.rvmat
Geometry 8 verts 6 faces 0 tex
Named selections (1)
Memory 14 verts 12 faces 0 tex
Other named selections (8)
View Geometry 8 verts 6 faces 0 tex
Named selections (1)
Fire Geometry 8 verts 6 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class CombatKnife: Default
{
Sections[] =
{
"zbytek"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · CombatKnife 1
Textures 1
dz\weapons\melee\blade\data\combat_knife_co.paa
Materials 2
dz\data\data\penetration\metalplate.rvmatdz\weapons\melee\blade\data\combat_knife.rvmat