Overview
- LODs
- 10
- Vertices
- 10,554
- Faces
- 8,442
- Textures
- 1
- Materials
- 2
CfgModels · BrassKnuckles_Manatarms — Sections
Level of Detail 10
0.000 2,969 verts 2,697 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
1.000 2,061 verts 1,508 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
2.000 1,303 verts 790 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
3.000 693 verts 417 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
4.000 523 verts 285 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
View-Pilot 2,969 verts 2,697 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
Geometry 8 verts 12 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
Memory 12 verts 12 faces 1 tex
Other named selections (6)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
View Geometry 8 verts 12 faces 1 tex
Named selections (1)
Textures
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials
dz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat
Fire Geometry 8 verts 12 faces 0 tex
Named selections (1)
Materials
dz\data\data\penetration\metalplate.rvmat
model.cfg
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class BrassKnuckles_Manatarms: Default
{
Sections[] =
{
"camo"
};
};
};
CfgSkeletons 0
No SkeletonBones in model.cfg.
CfgModels · BrassKnuckles_Manatarms 1
Textures 1
dz\weapons\melee\blunt\data\brassknuckles_manatarms_co.paa
Materials 2
dz\data\data\penetration\metalplate.rvmatdz\weapons\melee\blunt\data\brassknuckles_manatarms.rvmat