Overview
- LODs
- 8
- Vertices
- 8,768
- Faces
- 8,586
- Textures
- 1
- Materials
- 2
- Proxies
- 4
CfgModels · pb6p9 — Sections
Level of Detail 8
1.000 4,224 verts 4,407 faces 1 tex
Proxies (3)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9dz\weapons\proxies\muzzle_flash_pistol_fnp
Named selections (7)
Textures
dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials
dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
2.000 2,281 verts 2,163 faces 1 tex
Proxies (3)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9dz\weapons\proxies\muzzle_flash_pistol_fnp
Named selections (7)
Textures
dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials
dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
3.000 1,192 verts 1,080 faces 1 tex
Proxies (3)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9dz\weapons\proxies\muzzle_flash_pistol_fnp
Named selections (5)
Textures
dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials
dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
4.000 981 verts 867 faces 1 tex
Proxies (3)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9dz\weapons\proxies\muzzle_flash_pistol_fnp
Named selections (5)
Textures
dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials
dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
Geometry 7 verts 8 faces 0 tex
Named selections (1)
Memory 39 verts 9 faces 0 tex
Proxies (2)
dz\weapons\attachments\magazine\magazine_ij70dz\weapons\attachments\muzzle\suppressor_pb6p9
Other named selections (16)
View Geometry 22 verts 26 faces 0 tex
Proxies (2)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9
Named selections (2)
Fire Geometry 22 verts 26 faces 0 tex
Proxies (2)
dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9
Named selections (2)
Materials
dz\data\data\penetration\iron.rvmat
model.cfg
class CfgSkeletons
{
class pb6p9
{
IsDiscrete = 1;
SkeletonInherit = "";
SkeletonBones[] =
{
"magazine", "",
"trigger", "",
"recoil", "",
"slide", "recoil",
"hammer", "recoil",
"bolt", "recoil",
"bolt_axis", "recoil",
"trig", "recoil",
"shell_parent", "",
"shell", "shell_parent"
};
};
};
class CfgModels
{
class Default
{
Sections[] = {};
SectionsInherit = "";
SkeletonName = "";
};
class pb6p9: Default
{
SkeletonName = "pb6p9";
Sections[] =
{
"zasleh",
"zbytek"
};
class Animations
{
class bolt_fire_begin
{
type = "Translation";
source = "reload";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.04";
maxPhase = "0.5";
minValue = "0.04";
maxValue = "0.5";
offset0 = "0";
offset1 = "0.3";
};
class bolt_fire_end
{
type = "Translation";
source = "reload";
selection = "bolt";
axis = "bolt_axis";
minPhase = "0.6";
minValue = "0.6";
maxValue = "1";
offset0 = "0";
offset1 = "-0.3";
};
class hammer_fire_begin
{
type = "Rotation";
source = "reload";
selection = "hammer";
axis = "hammer_axis";
minPhase = "1";
maxPhase = "0.97";
minValue = "1";
maxValue = "0.97";
angle0 = "0";
angle1 = "-0.61086524";
};
class hammer_fire_end
{
type = "Rotation";
source = "reload";
selection = "hammer";
axis = "hammer_axis";
minPhase = "0.5";
maxPhase = "0.56";
minValue = "0.5";
maxValue = "0.56";
angle0 = "0";
angle1 = "0.61086524";
};
class hammer_empty
{
type = "Rotation";
source = "isempty";
selection = "hammer";
axis = "hammer_axis";
minPhase = "0.99";
minValue = "0.99";
maxValue = "1";
angle0 = "0";
angle1 = "0";
};
class trigger_reload_rot
{
type = "Rotation";
source = "reload";
selection = "trig";
axis = "trigger_axis";
minPhase = "0";
maxPhase = "0.7";
minValue = "0";
maxValue = "0.7";
angle0 = "0";
angle1 = "0.6981317";
};
class trigger_reload_rot_1
{
type = "Rotation";
source = "reload";
selection = "trig";
axis = "trigger_axis";
minPhase = "0.8";
maxPhase = "0.99";
minValue = "0.8";
maxValue = "0.99";
angle0 = "0";
angle1 = "-0.6981317";
};
class rotation_a_align
{
type = "Rotation";
source = "reload";
selection = "shell_parent";
axis = "axis_rotation_a";
minPhase = "0.99";
maxPhase = "0.9901";
minValue = "0.99";
maxValue = "0.9901";
angle0 = "1.5707964";
angle1 = "0";
};
class rotation_a_eject1
{
type = "Rotation";
source = "reload";
selection = "shell";
axis = "axis_rotation_b";
minPhase = "0.6";
maxPhase = "0.99";
minValue = "0.6";
maxValue = "0.99";
angle0 = "0.13962634";
angle1 = "0";
};
class rotation_a_eject2
{
type = "Rotation";
source = "reload";
selection = "shell";
axis = "shell_parent";
minPhase = "0.3";
maxPhase = "0.6";
minValue = "0.3";
maxValue = "0.6";
angle0 = "0.17453292";
angle1 = "0";
};
class rotation_a_eject3
{
type = "Rotation";
source = "reload";
selection = "shell";
axis = "axis_rotation_b";
minPhase = "0.01";
maxPhase = "0.3";
minValue = "0.01";
maxValue = "0.3";
angle0 = "0.29670596";
angle1 = "0";
};
class rotation_a_back
{
type = "Rotation";
source = "reload";
selection = "shell";
axis = "shell_parent";
minPhase = "0.01";
maxPhase = "0.0101";
minValue = "0.01";
maxValue = "0.0101";
angle0 = "-0.61086524";
angle1 = "0";
};
class rotation_a_unhide
{
type = "Rotation";
source = "reload";
selection = "shell_parent";
axis = "axis_rotation_b";
minPhase = "0.009";
maxPhase = "0.01";
minValue = "0.009";
maxValue = "0.01";
angle0 = "-1.5707964";
angle1 = "0";
};
class bolt_reload_begin
{
type = "Translation";
source = "reloadmagazine";
selection = "bolt";
axis = "shell_parent";
minPhase = "0";
maxPhase = "0.01";
minValue = "0";
maxValue = "0.01";
offset0 = "0";
offset1 = "0.5";
};
class bolt_reload_end
{
type = "Translation";
source = "reloadmagazine";
selection = "bolt";
axis = "axis_rotation_b";
minPhase = "0.8584";
maxPhase = "0.8938";
minValue = "0.8584";
maxValue = "0.8938";
offset0 = "0";
offset1 = "-0.5";
};
class magazine_eject
{
type = "Translation";
source = "reloadmagazine";
selection = "magazine";
axis = "shell_parent";
minPhase = "0.157";
maxPhase = "0.203";
minValue = "0.157";
maxValue = "0.203";
offset0 = "0";
offset1 = "0.6";
};
class magazine_disappear
{
type = "Translation";
source = "reloadmagazine";
selection = "magazine";
axis = "axis_rotation_a";
minPhase = "0.23";
maxPhase = "0.231";
minValue = "0.23";
maxValue = "0.231";
offset0 = "0";
offset1 = "50.4";
};
class magazine_appear
{
type = "Translation";
source = "reloadmagazine";
selection = "magazine";
axis = "bolt_axis";
minPhase = "0.51";
maxPhase = "0.5101";
minValue = "0.51";
maxValue = "0.5101";
offset0 = "0";
offset1 = "-50";
};
class magazine_slidein
{
type = "Translation";
source = "reloadmagazine";
selection = "magazine";
axis = "bolt_axis";
minPhase = "0.684";
maxPhase = "0.72";
minValue = "0.684";
maxValue = "0.72";
offset0 = "0";
offset1 = "-1";
};
class recoil_reload_rot_1
{
type = "Rotation";
source = "reload";
selection = "recoil";
axis = "magazine_axis";
minPhase = "0.97";
minValue = "0.97";
maxValue = "1";
angle0 = "0";
angle1 = "-0.08726646";
};
class recoil_reload_rot_2
{
type = "Rotation";
source = "reload";
selection = "recoil";
axis = "magazine_axis";
minPhase = "0.82";
maxPhase = "0.97";
minValue = "0.82";
maxValue = "0.97";
angle0 = "0";
angle1 = "-0.04363323";
};
class recoil_reload_rot_3
{
type = "Rotation";
source = "reload";
selection = "recoil";
axis = "magazine_axis";
minPhase = "0.5";
maxPhase = "0.82";
minValue = "0.5";
maxValue = "0.82";
angle0 = "0";
angle1 = "0.08726646";
};
class recoil_reload_rot_4
{
type = "Rotation";
source = "reload";
selection = "recoil";
axis = "magazine_axis";
minPhase = "0.25";
maxPhase = "0.5";
minValue = "0.25";
maxValue = "0.5";
angle0 = "0";
angle1 = "0.02617994";
};
class recoil_reload_rot_5
{
type = "Rotation";
source = "reload";
selection = "recoil";
axis = "recoil_axis";
minPhase = "0";
maxPhase = "0.25";
minValue = "0";
maxValue = "0.25";
angle0 = "0";
angle1 = "0.017453292";
};
};
};
};
CfgSkeletons · pb6p9 10
| Bone | Parent |
|---|---|
| magazine | — |
| trigger | — |
| recoil | — |
| slide | recoil |
| hammer | recoil |
| bolt | recoil |
| bolt_axis | recoil |
| trig | recoil |
| shell_parent | — |
| shell | shell_parent |
CfgModels · pb6p9 2
Proxies 4
dz\weapons\attachments\magazine\magazine_ij70dz\weapons\attachments\magazine\magazine_pb6p9dz\weapons\attachments\muzzle\suppressor_pb6p9dz\weapons\proxies\muzzle_flash_pistol_fnp
Textures 1
dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials 2
dz\data\data\penetration\iron.rvmatdz\weapons\pistols\pb6p9\data\pb6p9.rvmat