Overview
LODs
8
Vertices
8,768
Faces
8,586
Textures
1
Materials
2
Proxies
4

CfgModels · pb6p9 — Sections

  • zasleh
  • zbytek

ODOL v54 · 321,900 bytes · Skeleton bones: 10 · Sections: 2

Level of Detail 8
1.000 4,224 verts 4,407 faces 1 tex
Resolution
1
Vertices
4,224
Faces
4,407
Height
2.1086
Proxies
3

Proxies (3)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
  • dz\weapons\proxies\muzzle_flash_pistol_fnp

Named selections (7)

  • bolt
  • hammer
  • magazine
  • recoil
  • trigger
  • zasleh
  • zbytek

Textures

  • dz\weapons\pistols\pb6p9\data\pb6p9_co.paa

Materials

  • dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
2.000 2,281 verts 2,163 faces 1 tex
Resolution
2
Vertices
2,281
Faces
2,163
Height
2.1086
Proxies
3

Proxies (3)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
  • dz\weapons\proxies\muzzle_flash_pistol_fnp

Named selections (7)

  • bolt
  • hammer
  • magazine
  • recoil
  • trigger
  • zasleh
  • zbytek

Textures

  • dz\weapons\pistols\pb6p9\data\pb6p9_co.paa

Materials

  • dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
3.000 1,192 verts 1,080 faces 1 tex
Resolution
3
Vertices
1,192
Faces
1,080
Height
2.1070
Proxies
3

Proxies (3)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
  • dz\weapons\proxies\muzzle_flash_pistol_fnp

Named selections (5)

  • bolt
  • magazine
  • recoil
  • zasleh
  • zbytek

Textures

  • dz\weapons\pistols\pb6p9\data\pb6p9_co.paa

Materials

  • dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
4.000 981 verts 867 faces 1 tex
Resolution
4
Vertices
981
Faces
867
Height
2.1070
Proxies
3

Proxies (3)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
  • dz\weapons\proxies\muzzle_flash_pistol_fnp

Named selections (5)

  • bolt
  • magazine
  • recoil
  • zasleh
  • zbytek

Textures

  • dz\weapons\pistols\pb6p9\data\pb6p9_co.paa

Materials

  • dz\weapons\pistols\pb6p9\data\pb6p9.rvmat
Geometry 7 verts 8 faces 0 tex
Resolution
9999999827968
Vertices
7
Faces
8
Height
0.1353

Named selections (1)

  • component01
Memory 39 verts 9 faces 0 tex
Resolution
9.999999869911E+14
Vertices
39
Faces
9
Height
2.5704
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\magazine_ij70
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
View Geometry 22 verts 26 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
22
Faces
26
Height
2.0767
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9

Named selections (2)

  • magazine
  • recoil
Fire Geometry 22 verts 26 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
22
Faces
26
Height
2.0767
Proxies
2

Proxies (2)

  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9

Named selections (2)

  • magazine
  • recoil

Materials

  • dz\data\data\penetration\iron.rvmat
model.cfg
class CfgSkeletons
{
	class pb6p9
	{
		IsDiscrete = 1;
		SkeletonInherit = "";
		SkeletonBones[] =
		{
			"magazine", "",
			"trigger", "",
			"recoil", "",
			"slide", "recoil",
			"hammer", "recoil",
			"bolt", "recoil",
			"bolt_axis", "recoil",
			"trig", "recoil",
			"shell_parent", "",
			"shell", "shell_parent"
		};
	};
};

class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class pb6p9: Default
	{
		SkeletonName = "pb6p9";
		Sections[] =
		{
			"zasleh",
			"zbytek"
		};
		class Animations
		{
			class bolt_fire_begin
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.04";
				maxPhase = "0.5";
				minValue = "0.04";
				maxValue = "0.5";
				offset0 = "0";
				offset1 = "0.3";
			};
			class bolt_fire_end
			{
				type = "Translation";
				source = "reload";
				selection = "bolt";
				axis = "bolt_axis";
				minPhase = "0.6";
				minValue = "0.6";
				maxValue = "1";
				offset0 = "0";
				offset1 = "-0.3";
			};
			class hammer_fire_begin
			{
				type = "Rotation";
				source = "reload";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "1";
				maxPhase = "0.97";
				minValue = "1";
				maxValue = "0.97";
				angle0 = "0";
				angle1 = "-0.61086524";
			};
			class hammer_fire_end
			{
				type = "Rotation";
				source = "reload";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "0.5";
				maxPhase = "0.56";
				minValue = "0.5";
				maxValue = "0.56";
				angle0 = "0";
				angle1 = "0.61086524";
			};
			class hammer_empty
			{
				type = "Rotation";
				source = "isempty";
				selection = "hammer";
				axis = "hammer_axis";
				minPhase = "0.99";
				minValue = "0.99";
				maxValue = "1";
				angle0 = "0";
				angle1 = "0";
			};
			class trigger_reload_rot
			{
				type = "Rotation";
				source = "reload";
				selection = "trig";
				axis = "trigger_axis";
				minPhase = "0";
				maxPhase = "0.7";
				minValue = "0";
				maxValue = "0.7";
				angle0 = "0";
				angle1 = "0.6981317";
			};
			class trigger_reload_rot_1
			{
				type = "Rotation";
				source = "reload";
				selection = "trig";
				axis = "trigger_axis";
				minPhase = "0.8";
				maxPhase = "0.99";
				minValue = "0.8";
				maxValue = "0.99";
				angle0 = "0";
				angle1 = "-0.6981317";
			};
			class rotation_a_align
			{
				type = "Rotation";
				source = "reload";
				selection = "shell_parent";
				axis = "axis_rotation_a";
				minPhase = "0.99";
				maxPhase = "0.9901";
				minValue = "0.99";
				maxValue = "0.9901";
				angle0 = "1.5707964";
				angle1 = "0";
			};
			class rotation_a_eject1
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "axis_rotation_b";
				minPhase = "0.6";
				maxPhase = "0.99";
				minValue = "0.6";
				maxValue = "0.99";
				angle0 = "0.13962634";
				angle1 = "0";
			};
			class rotation_a_eject2
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "shell_parent";
				minPhase = "0.3";
				maxPhase = "0.6";
				minValue = "0.3";
				maxValue = "0.6";
				angle0 = "0.17453292";
				angle1 = "0";
			};
			class rotation_a_eject3
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "axis_rotation_b";
				minPhase = "0.01";
				maxPhase = "0.3";
				minValue = "0.01";
				maxValue = "0.3";
				angle0 = "0.29670596";
				angle1 = "0";
			};
			class rotation_a_back
			{
				type = "Rotation";
				source = "reload";
				selection = "shell";
				axis = "shell_parent";
				minPhase = "0.01";
				maxPhase = "0.0101";
				minValue = "0.01";
				maxValue = "0.0101";
				angle0 = "-0.61086524";
				angle1 = "0";
			};
			class rotation_a_unhide
			{
				type = "Rotation";
				source = "reload";
				selection = "shell_parent";
				axis = "axis_rotation_b";
				minPhase = "0.009";
				maxPhase = "0.01";
				minValue = "0.009";
				maxValue = "0.01";
				angle0 = "-1.5707964";
				angle1 = "0";
			};
			class bolt_reload_begin
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "shell_parent";
				minPhase = "0";
				maxPhase = "0.01";
				minValue = "0";
				maxValue = "0.01";
				offset0 = "0";
				offset1 = "0.5";
			};
			class bolt_reload_end
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "bolt";
				axis = "axis_rotation_b";
				minPhase = "0.8584";
				maxPhase = "0.8938";
				minValue = "0.8584";
				maxValue = "0.8938";
				offset0 = "0";
				offset1 = "-0.5";
			};
			class magazine_eject
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "shell_parent";
				minPhase = "0.157";
				maxPhase = "0.203";
				minValue = "0.157";
				maxValue = "0.203";
				offset0 = "0";
				offset1 = "0.6";
			};
			class magazine_disappear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "axis_rotation_a";
				minPhase = "0.23";
				maxPhase = "0.231";
				minValue = "0.23";
				maxValue = "0.231";
				offset0 = "0";
				offset1 = "50.4";
			};
			class magazine_appear
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "bolt_axis";
				minPhase = "0.51";
				maxPhase = "0.5101";
				minValue = "0.51";
				maxValue = "0.5101";
				offset0 = "0";
				offset1 = "-50";
			};
			class magazine_slidein
			{
				type = "Translation";
				source = "reloadmagazine";
				selection = "magazine";
				axis = "bolt_axis";
				minPhase = "0.684";
				maxPhase = "0.72";
				minValue = "0.684";
				maxValue = "0.72";
				offset0 = "0";
				offset1 = "-1";
			};
			class recoil_reload_rot_1
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.97";
				minValue = "0.97";
				maxValue = "1";
				angle0 = "0";
				angle1 = "-0.08726646";
			};
			class recoil_reload_rot_2
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.82";
				maxPhase = "0.97";
				minValue = "0.82";
				maxValue = "0.97";
				angle0 = "0";
				angle1 = "-0.04363323";
			};
			class recoil_reload_rot_3
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.5";
				maxPhase = "0.82";
				minValue = "0.5";
				maxValue = "0.82";
				angle0 = "0";
				angle1 = "0.08726646";
			};
			class recoil_reload_rot_4
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "magazine_axis";
				minPhase = "0.25";
				maxPhase = "0.5";
				minValue = "0.25";
				maxValue = "0.5";
				angle0 = "0";
				angle1 = "0.02617994";
			};
			class recoil_reload_rot_5
			{
				type = "Rotation";
				source = "reload";
				selection = "recoil";
				axis = "recoil_axis";
				minPhase = "0";
				maxPhase = "0.25";
				minValue = "0";
				maxValue = "0.25";
				angle0 = "0";
				angle1 = "0.017453292";
			};
		};
	};
};
CfgSkeletons · pb6p9 10
BoneParent
magazine
trigger
recoil
slide recoil
hammer recoil
bolt recoil
bolt_axis recoil
trig recoil
shell_parent
shell shell_parent
CfgModels · pb6p9 2
  • zasleh
  • zbytek
Proxies 4
  • dz\weapons\attachments\magazine\magazine_ij70
  • dz\weapons\attachments\magazine\magazine_pb6p9
  • dz\weapons\attachments\muzzle\suppressor_pb6p9
  • dz\weapons\proxies\muzzle_flash_pistol_fnp
Textures 1
  • dz\weapons\pistols\pb6p9\data\pb6p9_co.paa
Materials 2
  • dz\data\data\penetration\iron.rvmat
  • dz\weapons\pistols\pb6p9\data\pb6p9.rvmat