Overview
LODs
7
Vertices
852
Faces
647
Textures
1
Materials
1

ODOL v54 · 31,758 bytes · Skeleton bones: 0 · Sections: 0

Level of Detail 7
0.000 501 verts 435 faces 1 tex
Resolution
0
Vertices
501
Faces
435
Height
0.0259

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat
1.000 226 verts 144 faces 1 tex
Resolution
1
Vertices
226
Faces
144
Height
0.0259

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat
2.000 88 verts 44 faces 1 tex
Resolution
2
Vertices
88
Faces
44
Height
0.0259

Named selections (1)

  • zbytek

Textures

  • dz\weapons\projectiles\data\bolt_co.paa

Materials

  • dz\weapons\projectiles\data\bolt.rvmat
Geometry 8 verts 6 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
6
Height
0.0389

Named selections (1)

  • component01
Memory 13 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
13
Faces
6
Height
0.0519
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1021

Named selections (1)

  • component01
Fire Geometry 8 verts 6 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
8
Faces
6
Height
0.1021

Named selections (1)

  • component01
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class bolt_biggame: Default
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · bolt_biggame 0

No Sections in model.cfg.

Textures 1
  • dz\weapons\projectiles\data\bolt_co.paa
Materials 1
  • dz\weapons\projectiles\data\bolt.rvmat