Overview
LODs
9
Vertices
2,075
Faces
2,414
Textures
1
Materials
2

CfgModels · smersh_animated_g — Sections

  • camoground
  • zbytek

ODOL v54 · 89,027 bytes · Skeleton bones: 0 · Sections: 2

Level of Detail 9
1.000 914 verts 1,132 faces 1 tex
Resolution
1
Vertices
914
Faces
1,132
Height
0.2233

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
2.000 570 verts 660 faces 1 tex
Resolution
2
Vertices
570
Faces
660
Height
0.2125

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
3.000 296 verts 334 faces 1 tex
Resolution
3
Vertices
296
Faces
334
Height
0.2048

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
4.000 158 verts 160 faces 1 tex
Resolution
4
Vertices
158
Faces
160
Height
0.1967

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
5.000 93 verts 75 faces 1 tex
Resolution
5
Vertices
93
Faces
75
Height
0.1920

Named selections (2)

  • camoground
  • zbytek

Textures

  • dz\characters\vests\data\smersh_g_co.paa

Materials

  • dz\characters\vests\data\smersh_g.rvmat
Geometry 8 verts 12 faces 0 tex
Resolution
9999999827968
Vertices
8
Faces
12
Height
0.1372

Named selections (1)

  • component01
Memory 11 verts 6 faces 0 tex
Resolution
9.999999869911E+14
Vertices
11
Faces
6
Height
0.3588
View Geometry 8 verts 6 faces 0 tex
Resolution
6.0000000561644E+15
Vertices
8
Faces
6
Height
0.1795

Named selections (1)

  • component01
Fire Geometry 17 verts 29 faces 0 tex
Resolution
6.9999999760466E+15
Vertices
17
Faces
29
Height
0.2109

Named selections (1)

  • component01

Materials

  • dz\data\data\penetration\fabric_thin.rvmat
model.cfg
class CfgModels
{
	class Default
	{
		Sections[] = {};
		SectionsInherit = "";
		SkeletonName = "";
	};
	class smersh_animated_g: Default
	{
		Sections[] =
		{
			"camoground",
			"zbytek"
		};
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · smersh_animated_g 2
  • camoground
  • zbytek
Textures 1
  • dz\characters\vests\data\smersh_g_co.paa
Materials 2
  • dz\characters\vests\data\smersh_g.rvmat
  • dz\data\data\penetration\fabric_thin.rvmat