Overview
LODs
6
Vertices
908
Faces
1,061
Textures
0
Materials
3
Size (X × Y × Z)
6.351 × 3.162 × 0.835 m

ODOL v56 · 37,788 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 37

Size

size_x
6.351 m
size_y
3.162 m
size_z
0.835 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
3.50897789
geometrysphere
3.524627686
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
50000
massreciprocal
0.00002
armor
200
armorreciprocal
0.005

Map

maptype
22
map
hide

Bounds

bboxminposition
-3.175672054, -1.580966234, -0.417553633
bboxmaxposition
3.175672054, 1.580966234, 0.417553633
bboxminvisual
-3.175672054, -1.580966234, -0.417553633
bboxmaxvisual
3.175672054, 1.580966234, 0.417553633

Centers

boundingcenter
1.252937675, 0.465966225, 0.025000006
geometrycenter
0, 0.041533709, -0.024999738
centerofmass
0.013404517, 0.037145935, -0.02395447
aimingcenter
0, 0.041533709, -0.024999738

ByteIndices

memory
4
geometry
3
geometryfire
5
geometryview
5
Level of Detail 6
1.000 460 verts 590 faces 0 tex
Resolution
1
Vertices
460
Faces
590
Height
3.1619

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
2.000 209 verts 255 faces 0 tex
Resolution
2
Vertices
209
Faces
255
Height
3.1069

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
3.000 115 verts 105 faces 0 tex
Resolution
3
Vertices
115
Faces
105
Height
3.1060

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
Geometry 40 verts 30 faces 0 tex 6 sel
Resolution
9999999827968
Vertices
40
Faces
30
Height
3.0150

Named selections (6)

  • component01 8 pts · 6 faces
  • component02 8 pts · 6 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 8 pts · 6 faces
  • geometry 40 pts · 30 faces

Named properties (2)

Name Value
autocenter 0
physlayer fence
Memory 40 verts 30 faces 0 tex 6 sel
Resolution
9.999999869911E+14
Vertices
40
Faces
30
Height
3.0150

Named selections (6)

Named properties (2)

Name Value
autocenter 0
physlayer fence
View Geometry 44 verts 51 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
44
Faces
51
Height
2.9107

Named selections (4)

  • component01 14 pts · 16 faces
  • component02 14 pts · 18 faces
  • component03 12 pts · 16 faces
  • occluder_01 4 pts · 1 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data_takistan\data\penetration\mud_brick.rvmat
model.cfg
class CfgModels
{
	class Wall_M1_5_2_nolc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_M1_5_2_nolc 0

No Sections in model.cfg.

Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data_takistan\data\penetration\mud_brick.rvmat
  • dz\structures_takistan\walls\data\walls_l1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\walls\wall_m1_5_2_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Walls\Wall_M1_5_2_nolc.p3d — use the copy button in the page header to paste it elsewhere.