Field syntax: selections:fireplace_action1, texture:moss, flag:autocenter, material:stone, proxy:house — combine with spaces to narrow further.

17 models with Selection “geometry”

Name Skeleton LODs Selections Proxies
Hatchback_02_Engine.p3d
DZ\vehicles\wheeled\hatchback_02\Proxy\Hatchback_02_Engine.p3d · ODOL v56 · 857,892 B
8 43 0
Hatchback_02_Engine_aban.p3d
DZ\vehicles\wheeled\hatchback_02\Proxy\Hatchback_02_Engine_aban.p3d · ODOL v56 · 845,589 B
8 43 0
RiotHelmet_glass_g.p3d
DZ\characters\headgear\RiotHelmet_glass_g.p3d · ODOL v56 · 100,990 B
9 14 0
armbends_g.p3d
DZ\characters\tops\armbends_g.p3d · ODOL v56 · 145,956 B
7 9 0
Wall_M1_5_2.p3d
DZ\structures_takistan\Walls\Wall_M1_5_2.p3d · ODOL v56 · 38,042 B
7 7 0
Wall_M1_5_2_nolc.p3d
DZ\structures_takistan\Walls\Wall_M1_5_2_nolc.p3d · ODOL v56 · 37,788 B
6 7 0
Wall_M1_5.p3d
DZ\structures_takistan\Walls\Wall_M1_5.p3d · ODOL v56 · 33,959 B
9 14 0
Wall_M1_5_nolc.p3d
DZ\structures_takistan\Walls\Wall_M1_5_nolc.p3d · ODOL v56 · 33,705 B
8 14 0
petrol_lighter.p3d
DZ\gear\cooking\petrol_lighter.p3d · ODOL v56 · 97,524 B
10 11 0
PilotJacket_g.p3d
DZ\characters\tops\PilotJacket_g.p3d · ODOL v56 · 218,746 B
9 8 0
postel_panelak1.p3d
DZ\structures\furniture\beds\postel_panelak1.p3d · ODOL v56 · 16,491 B
7 12 0
LinenVest_g.p3d
DZ\characters_takistan\vests\LinenVest_g.p3d · ODOL v56 · 162,404 B
9 13 0
Boat_Small5.p3d
DZ\structures_bliss\wrecks\Ships\Boat_Small5.p3d · ODOL v56 · 639,935 B
7 120 0
Ruin_Minaret1.p3d
DZ\structures_takistan\Ruins\Ruin_Minaret1.p3d · ODOL v56 · 548,762 B
8 272 0
House_2S1_Dam2.p3d
DZ\structures_takistan\Residential\Houses\House_2S1_Dam2.p3d · ODOL v56 · 1,277,663 B
SkeletonRebuildingTemp 10 752 20
House_2S1_Dam4.p3d
DZ\structures_takistan\Residential\Houses\House_2S1_Dam4.p3d · ODOL v56 · 1,354,968 B
SkeletonRebuildingTemp 10 759 29
HouseBlock_2C_Corner3.p3d
DZ\structures_takistan\Residential\HouseBlocks\HouseBlock_2C_Corner3.p3d · ODOL v56 · 3,854,189 B
Skeleton17Doors 11 552 56