Overview
LODs
8
Vertices
814
Faces
967
Textures
1
Materials
3
Size (X × Y × Z)
3.790 × 3.162 × 0.785 m

ODOL v56 · 33,705 bytes · Skeleton bones: 0 · Sections: 0

ODOL Flags 38

Size

size_x
3.790 m
size_y
3.162 m
size_z
0.785 m

Flags

autocenter
1
lockautocenter
0
canocclude
0
canbeoccluded
1
disablecover
1
forcenotalpha
0
prefershadowvolume
0
allowanimation
0
canblend
0
isfrequent
0

Model

viewdensity
-10
boundingsphere
2.395670176
geometrysphere
2.418891668
sbsource
Visual
shadowoffset
—
minshadow
0

Mass

mass
19999.994140625
massreciprocal
0.00005
armor
200
armorreciprocal
0.005

Map

maptype
20
map
fence

Bounds

bboxminposition
-1.89477551, -1.580966234, -0.392553627
bboxmaxposition
1.89477551, 1.580966234, 0.392553627
bboxminvisual
-1.89477551, -1.580966234, -0.392553627
bboxmaxvisual
1.89477551, 1.580966234, 0.392553627

Centers

boundingcenter
0, 0.465966225, 0
geometrycenter
0.020874143, 0.042533755, 0.003126651
centerofmass
0.012615909, 0.230782464, 0.002344832
aimingcenter
0.020874143, 0.042533755, 0.003126651

ByteIndices

memory
4
geometry
3
geometryfire
7
geometryview
6
roadway
5
Level of Detail 8
1.000 291 verts 380 faces 0 tex
Resolution
1
Vertices
291
Faces
380
Height
3.1619

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
2.000 140 verts 161 faces 0 tex
Resolution
2
Vertices
140
Faces
161
Height
3.1069

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
3.000 77 verts 69 faces 0 tex
Resolution
3
Vertices
77
Faces
69
Height
3.1060

Materials

  • dz\structures_takistan\walls\data\walls_l1.rvmat
Geometry 56 verts 60 faces 0 tex 9 sel
Resolution
9999999827968
Vertices
56
Faces
60
Height
3.0170

Named selections (9)

  • component01 6 pts · 7 faces
  • component02 6 pts · 7 faces
  • component03 8 pts · 6 faces
  • component04 8 pts · 6 faces
  • component05 7 pts · 9 faces
  • component06 7 pts · 7 faces
  • component07 7 pts · 9 faces
  • component08 7 pts · 9 faces
  • geometry 56 pts · 60 faces

Named properties (2)

Name Value
autocenter 0
map fence
Memory 56 verts 60 faces 0 tex 9 sel
Resolution
9.999999869911E+14
Vertices
56
Faces
60
Height
3.0170

Named selections (9)

Named properties (2)

Name Value
autocenter 0
map fence
Roadway 8 verts 6 faces 1 tex
Resolution
3.0000000280822E+15
Vertices
8
Faces
6
Height
0.2034

Textures

  • dz\surfaces\data\roadway\concrete_ext.paa
View Geometry 44 verts 51 faces 0 tex 4 sel
Resolution
6.0000000561644E+15
Vertices
44
Faces
51
Height
2.9107

Named selections (4)

  • component01 14 pts · 16 faces
  • component02 14 pts · 18 faces
  • component03 12 pts · 16 faces
  • occluder_01 4 pts · 1 faces
Fire Geometry 142 verts 180 faces 0 tex 12 sel
Resolution
6.9999999760466E+15
Vertices
142
Faces
180
Height
3.1320

Named selections (12)

  • component01 10 pts · 10 faces
  • component02 10 pts · 10 faces
  • component03 3 pts · 2 faces
  • component04 22 pts · 30 faces
  • component05 15 pts · 23 faces
  • component06 12 pts · 15 faces
  • component07 8 pts · 8 faces
  • component08 20 pts · 31 faces
  • component09 8 pts · 6 faces
  • component10 7 pts · 9 faces
  • component11 7 pts · 9 faces
  • component12 20 pts · 27 faces

Materials

  • dz\data\data\penetration\concrete.rvmat
  • dz\data_takistan\data\penetration\mud_brick.rvmat
model.cfg
class CfgModels
{
	class Wall_M1_5_nolc
	{
	};
};
CfgSkeletons 0

No SkeletonBones in model.cfg.

CfgModels · Wall_M1_5_nolc 0

No Sections in model.cfg.

Textures 1
  • dz\surfaces\data\roadway\concrete_ext.paa
Materials 3
  • dz\data\data\penetration\concrete.rvmat
  • dz\data_takistan\data\penetration\mud_brick.rvmat
  • dz\structures_takistan\walls\data\walls_l1.rvmat

How to view in 3D

View the full in-game model (all LODs, materials, and selections) in Object Builder and Buldozer from DayZ Tools.

Add a proxy in Object Builder

  1. Open Object Builder from DayZ Tools.
  2. File → New to start a blank map (or open a map you already use for previews).
  3. Create → Proxy
  4. Enter the model path:
    \dz\structures_takistan\walls\wall_m1_5_nolc.p3d
  5. Confirm — the proxy appears in the scene. Select it and move it above the ground if needed.

Launch Buldozer (3D preview)

  1. Press the Play button on the Object Builder toolbar — Buldozer opens with your proxy model in the scene.

Buldozer controls

  • Mouse: look around.
  • W / A / S / D: move.
  • Q / E: move down / up.
  • Shift: move faster.
  • Esc: close Buldozer and return to Object Builder.

Path in this index: DZ\structures_takistan\Walls\Wall_M1_5_nolc.p3d — use the copy button in the page header to paste it elsewhere.